Ray Tracing 的c++简单实现

计算机图形学实验,实现ray tracing算法并与opengl渲染效果对比。

原文及code参见:我的Github

Ray Tracing

In this assignment,I implemented the Ray-Tracing algorithm in c++.I didn’t use any library but the CImg library,only use to read and display pixel values.

Creating the scene:

The scene is defined in an xml file.The entire scene encompassed by the label:

<scene>...</scene>

Lights:

The lights are defined in label <lights>...</lights>.In my code,lights are all point sources and all that need specification is their position and color.

<light>
            <position x="0" y="9" z="-15.0"/>
            <color r="1.0" g="1.0" b="1.0"/>
</light>

Planes:

We need three elements to define a plane:a point in the plane、the plane’s normal vector and its color.Of course,we need to define its material.

    <plane>
                <point x="0.0" y="-10.0" z="0.0"/>
                <normal x="0.0" y="10.0" z="0.0"/>
                <color r="1.0" g="1.0" b="1.0" />
                <specs ref="0" 
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