public Transform StartPoint; public Transform MidPoint; public Transform EndPoint; public Transform Sphere; private int speed = 2; private float percentSpeed;//百分比速度 private float percent = 0;//路径百分比 void Start() { percent = 0; percentSpeed = speed / (EndPoint.position - StartPoint.position).magnitude; } // Update is called once per frame void Update() { if (percent >= 1) { return; } percent += percentSpeed * Time.deltaTime; if (percent > 1) percent = 1; Sphere.position = Bezier(percent, StartPoint.position, MidPoint.position, EndPoint.position); } public static Vector3 Bezier(float t, Vector3 a,Vector3 b,Vector3 c) { var ab = Vector3.Lerp(a,b,t); var bc = Vector3.Lerp(b,c,t); return Vector3.Lerp(ab,bc,t); }
贝塞尔跟踪子弹效果
最新推荐文章于 2024-04-21 17:06:34 发布