围住神经猫小游戏制作源码与文件

1.Game Controller:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameController : MonoBehaviour
{
    public GameObject pot1;
    public GameObject pot2;

    public int columnNum = 7;
    public int rowNum = 7;

    public GameObject cat;

    ArrayList potArr;

    public GameObject startScreen;
    public GameObject vvvvvv;

    public GameObject fa;
    public GameObject re;

    bool started = false;
    bool gameOver = false;

    ArrayList pot2Arr;
    // Use this for initialization
    void Start()
    {
        pot2Arr = new ArrayList();
        potArr = new ArrayList();
        for (int rowIndex = 0; rowIndex < rowNum; rowIndex++)
        {
            ArrayList tmp = new ArrayList();
            for (int columnIndex = 0; columnIndex < columnNum; columnIndex++)
            {
                //GameObject o = Instantiate(pot1) as GameObject;
                //o.transform.parent = this.transform;
                //Item item = o.GetComponent<Item>();
                item.rowIndex = rowIndex;
                item.columnIndex = columnIndex;
                //item.Goto(rowIndex, columnIndex);
                //item.game = this;
                Item item = CreatePot(pot1, rowIndex, columnIndex);
                tmp.Add(item);
            }
            potArr.Add(tmp);
        }
        //Catmove(4, 4);
    }

    // Update is called once per frame
    public void StartGame()
    {
        started &#
  • 0
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值