"""
游戏编程:按照要求定义一个乌龟类和鱼类并尝试编程:
- 假设游戏的场景范围(x,y)为 0<= x<= 10 0<= y<= 10
- 游戏生成一只乌龟和10条鱼
- 他们的移动方向均为随机
- 乌龟的最大移动能力为2(乌龟可以选择移动是1还是2),鱼的最大移动能力为1
- 当移动到场景边缘,自动向反方向移动
- 乌龟初始化体力为100(上限)
- 乌龟每移动一次,体力消耗1
- 当乌龟和鱼重叠时,乌龟吃掉鱼,乌龟的体力增加20
- 鱼不计算体力
- 当乌龟体力值为0,或者与的数量为0时,游戏结束
"""
import random as r
class Turtle():
def __init__(self):
self.power = 100
self.x = r.randint(0, 10)
self.y = r.randint(0, 10)
def move(self):
new_x = self.x + r.choice([1,2,-1,-2])
new_y = self.y + r.choice([1,2,-1,-2])
if new_x < 0:
self.x = 0 - (new_x - 0)
elif new_x >10:
self.x = 10 - (new_x - 10)
else:
self.x = new_x
if new_y < 0:
self.y = 0 - (new_y - 0)
elif new_y >10:
self.y = 10 - (new_y - 10)
else:
self.y = new_y
self.power -= 1
return (self.x, self.y)
def eat(self):
self.power += 20
if self.power > 100:
self.power = 100
class Fish():
def __init__(self):
self.x = r.randint(0, 10)
self.y = r.randint(0, 10)
def move(self):
new_x = self.x + r.choice([1,-1])
new_y = self.y + r.choice([1,-1])
if new_x < 0:
self.x = 0 - (new_x - 0)
elif new_x >10:
self.x = 10 - (new_x - 10)
else:
self.x = new_x
if new_y < 0:
self.y = 0 - (new_y - 0)
elif new_y >10:
self.y = 10 - (new_y - 10)
else:
self.y = new_y
return (self.x,self.y)
turple = Turtle()
fish = []
print("=" *20)
print("游戏开始")
for i in range(10):
new_fish = Fish()
fish.append(new_fish)
fish_num = 10
while True:
if not turple.power:
print("乌龟没有体力了!游戏结束!")
break
if not len(fish):
print("小鱼被吃完了!")
break
for i in fish[:]:
if i.move() == turple.move():
turple.eat()
fish.remove(i)
fish_num -= 1
print("小乌龟遇见了小鱼,吧唧,吃掉一条,小鱼现在还有{}条".format(fish_num))
乌龟吃鱼类 -python
最新推荐文章于 2022-01-26 10:47:51 发布