using UnityEngine;
using System.Collections;using System.Collections.Generic;
public class MapUnLimited : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
//地图队列
Queue<Transform> CubeQueue;
//地图预制件,当然你也可以选取多个不同预制件的数组,以便地图多样化
public Transform cubeProfab;
//public Transform[] cubeProfab;
//是否初始化地图
bool isInitialCube = false;
//初始化地图数目
int InitialCubeNum = 2;
//地图初始化横坐标,选择适合的举例
public float InitialDistance = 5;
//地图衔接距离
public float CubeDistance = 3;
//主角
public Transform Runner;
// Update is called once per frame
void Update()
{
if (!isInitialCube)
{