Windows -----> Rendering -----> Lighting Settings
天空盒反射类型:
SkyBox:根据天空盒反射
Custom:制定一个cubemap作为反射贴图
替换:cubemap选框中放入对应贴图
cubemap贴图:
选择一个贴图 Textrue Shape选择为cube
动态替换:
//替换反射贴图
RenderSettings.defaultReflectionMode = UnityEngine.Rendering.DefaultReflectionMode.Custom;
Cubemap sp = skyImgDic[name];
RenderSettings.customReflection = sp;
//替换天空盒图片
Texture tex = skyImgDic[name] as Texture;
RenderSettings.skybox.SetTexture("_Tex", tex);
//动态刷新环境
DynamicGI.UpdateEnvironment();