Unity打开外部文件夹并选择文件

转载自:https://blog.csdn.net/pq8888168/article/details/85781908
1、OpenFileName脚本

// An highlighted block
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
 
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
    public int structSize = 0;
    public IntPtr dlgOwner =IntPtr.Zero;
    public IntPtr instance = IntPtr.Zero;
    public String filter = null;
    public String customFilter = null;
    public int maxCustFilter = 0;
    public int filterIndex = 0;
    public String file = null;
    public int maxFile = 0;
    public String fileTitle = null;
    public int maxFileTitle = 0;
    public String initialDir = null;
    public String title = null;
    public int flags = 0;
    public short fileOffset = 0;
    public short fileExtension = 0;
    public String defExt = null;
    public IntPtr custData = IntPtr.Zero;
    public IntPtr hook = IntPtr.Zero;
    public String templateName = null;
    public IntPtr reservedPtr = IntPtr.Zero;
    public int reservedInt = 0;
    public int flagsEx = 0;
 
 
}

2、LocalDialog脚本

using System.Runtime.InteropServices;
 
public class LocalDialog
{
    //链接指定系统函数       打开文件对话框
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
    public static bool GetOFN([In, Out] OpenFileName ofn)
    {
        return GetOpenFileName(ofn);//执行打开文件的操作
    }
 
    //链接指定系统函数        另存为对话框
    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
    public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
    public static bool GetSFN([In, Out] OpenFileName ofn)
    {
        return GetSaveFileName(ofn);//执行保存选中文件的操作
    }
}

3、添加一个button点击事件 来开启方法
//Type输入*则是打开所有格式的文件

using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
using UnityEngine.UI;
public class CameraTest : MonoBehaviour
{

    public Button button;
    private void Awake()
    {
        button.GetComponent<Button>().onClick.AddListener(Open);
    }

    public void Open()
    {
    //这里输入*则是打开所有格式的文件
        OpenDirectory("*");
    }

    public void OpenDirectory(string type)
    {
        OpenFileName2 openFileName = new OpenFileName2();
        openFileName.structSize = Marshal.SizeOf(openFileName);
        openFileName.filter = "文件(*." + type + ")\0*." + type + "*";
        openFileName.file = new string(new char[256]);
        openFileName.maxFile = openFileName.file.Length;
        openFileName.fileTitle = new string(new char[64]);
        openFileName.maxFileTitle = openFileName.fileTitle.Length;
        openFileName.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径
        openFileName.title = "选择文件";
        openFileName.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;

        if (LocalDialog.GetSaveFileName(openFileName))//点击系统对话框框保存按钮
        {
            //TODO
            Debug.Log("Selected file with full path:=========" + openFileName.file);  //显示点击文件路径
        }
    }
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