ThreeJs学习之旅(五)

DeBugUI

引入 dat.gui

https://github.com/dataarts/dat.guiicon-default.png?t=M276https://github.com/dataarts/dat.gui

安装

Installing from npm
npm install --save dat.gui

// CommonJS:
const dat = require('dat.gui');

// ES6:
import * as dat from 'dat.gui';

const gui = new dat.GUI();
gui.add(mesh.position,'y',-3,3,0.01)
gui.add(mesh.position,'x',-3,3,0.01)

调试颜色

let param={
  color:0xff0000
}
gui.addColor(param,'color')
  .onChange(()=>{
    material.color.set(param.color)
  })

 自定义属性添加调试功能

let param={
  color:0xff0000,
  spin:()=>{
    console.log('spin')
    gsap.to(mesh.rotation,{duration:1,y:10})
  }
}
gui.add(param,'spin')

效果

 全部代码

import "./style.css";
import * as THREE from "three";
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls'
import gsap from 'gsap'
import { BufferGeometry } from "three";
import * as dat from 'dat.gui';

const gui = new dat.GUI();
const scene = new THREE.Scene();
 const geometry = new THREE.BoxGeometry(1, 1, 1,2,1,1);
//const geometry = new THREE.Geometry();
const material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const sizes = {
  width: window.innerWidth,
  height: window.innerHeight,
};
// const vertex1=new THREE.Vector3(0,0,0);
// geometry.vertices.push(vertex1)
// const vertex2=new THREE.Vector3(0,1,0);
// geometry.vertices.push(vertex2)
// const vertex3=new THREE.Vector3(1,0,0);
// geometry.vertices.push(vertex3)
// const faces=new THREE.Face3(0,1,2)
// geometry.faces.push(faces)

const bufferGeometry=new BufferGeometry()
const count=50;

const positionsArray=new Float32Array(count*3*3);
for(let i=0;i<count*3*3;i++){
  positionsArray[i]=Math.random()
}
const positionsAttribute=new THREE.BufferAttribute(positionsArray,3)
bufferGeometry.setAttribute('position',positionsAttribute)

const camera = new THREE.PerspectiveCamera(75, sizes.width / sizes.height);
camera.position.z = 3;


// const mesh = new THREE.Mesh(bufferGeometry, material);
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);

scene.add(camera);
const canvas = document.querySelector("canvas.webgl");

const renderer = new THREE.WebGLRenderer({
  canvas,
});
renderer.setSize(sizes.width, sizes.height);
const controls =new OrbitControls( camera, canvas );
controls.enableDamping=true
window.addEventListener('resize',function(event){
  sizes.width=window.innerWidth;
  sizes.height=window.innerHeight;
  camera.aspect=sizes.width/sizes.height;
  camera.updateProjectionMatrix()
  renderer.setSize(sizes.width,sizes.height)
  renderer.setPixelRatio(Math.min(window.devicePixelRatio,2));
})
window.addEventListener('dblclick',function(){
  const fullscreenElement=document.fullscreen || document.mozFullScreen || document.webkitIsFullScreen ||document.webkitFullScreen|| document.msFullScreen 
  if(!fullscreenElement){
    if (canvas.RequestFullScreen) {
      canvas.RequestFullScreen()
        //兼容Firefox
    } else if (canvas.mozRequestFullScreen) {
      canvas.mozRequestFullScreen()
        //兼容Chrome, Safari and Opera等
    } else if (canvas.webkitRequestFullScreen) {
      canvas.webkitRequestFullScreen()
        //兼容IE/Edge
    } else if (canvas.msRequestFullscreen) {
      canvas.msRequestFullscreen()
    }
  }else{
    console.log('取消')
    if(document.exitFullScreen) {
        document.exitFullScreen();
    //兼容Firefox
    } else if(document.mozCancelFullScreen) {
        document.mozCancelFullScreen();
    //兼容Chrome, Safari and Opera等
    } else if(document.webkitExitFullscreen) {
        document.webkitExitFullscreen();
    //兼容IE/Edge
    } else if(element.msExitFullscreen) {
        element.msExitFullscreen();
    }
  }
})
let param={
  color:0xff0000,
  spin:()=>{
    console.log('spin')
    gsap.to(mesh.rotation,{duration:1,y:10})
  }
}
gui.addColor(param,'color')
  .onChange(()=>{
    material.color.set(param.color)
  })

gui.add(mesh.position,'y',-3,3,0.01)
gui.add(mesh.position,'x',-3,3,0.01)
gui.add(mesh,'visible')
gui.add(material,'wireframe')
gui.add(param,'spin')

// gsap.to(mesh.rotation,{duration:1,delay:1,y:2})
const tick=()=>{
 
  controls.update();
  renderer.render(scene, camera);
  window.requestAnimationFrame(tick)
}
tick()

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值