三丶TCP处理客户端异常与正常关闭情况

这个问题在TX 面试的时候问过我。 不过当时demo并没有注意这个问题, 还好面试官换问题了。。


一: 正常关闭:

    如果客户端是主动申请close , 会发送一串byte数 为0的数据到服务器,服务器就会收到count个数为0,则表示正常关闭。此时服务器正常操作close

(这里有个问题是,即便客户端自己正常发送空数据进来,服务器也不会收到0数据,所以当服务器收到0的时候就代表客户端请求正常关闭)。

二:异常关闭:

    如果客户端强制点了X ,则代表未经过(退出游戏)正常关闭操作,当服务器捕获异常(远程主机强制关闭),则停止这个socket连接

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;

namespace TcpServer
{
    class Program
    {
        static byte[] dataBuffer = new byte[1024];
        static void Main(string[] args)
        {
            StartServerAsync();
            Console.ReadKey();
        }
        static void StartServerAsync()
        {
            Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
            IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
            socketServer.Bind(iPEndPoint);

            socketServer.Listen(10);
            //Socket clientSocket = socketServer.Accept(); 下面支持多个客户端,改为异步, 之前c++服务器用的epoll这里似乎不需要关注
            socketServer.BeginAccept(AcceptCallBack, socketServer); 
        }

        static void AcceptCallBack(IAsyncResult ar)
        {
            Socket socketServer = ar.AsyncState as Socket;
            Socket socketClient = socketServer.EndAccept(ar);

            string msg = "Hello";

            socketClient.Send(System.Text.Encoding.UTF8.GetBytes(msg)); 

            socketClient.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, socketClient);
            socketServer.BeginAccept(AcceptCallBack, socketServer);
        }

        static void ReceiveCallBack(IAsyncResult ar)
        {
            //            ar.AsyncState 可以获得之前传递的object
            Socket socketClient=null ;
            try
            {
                socketClient = ar.AsyncState as Socket;
                int count = socketClient.EndReceive(ar);
                if (count == 0)
                {
                    //即便是空数据也不会是0,客户端不会发送空数据,  只有在结束时才有0的可能性
                    socketClient.Close();
                    return;
                }
                string msgReceive = Encoding.UTF8.GetString(dataBuffer, 0, count);
                Console.WriteLine(msgReceive);
                socketClient.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, socketClient);
            } 
            catch (Exception e)
            {   
                Console.WriteLine(e);
                if (socketClient != null)
                {
                    socketClient.Close();
                }
            }    
        }

        void StartServerSync()
        {

            Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
            IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
            socketServer.Bind(iPEndPoint);

            socketServer.Listen(10);
            Socket clientSocket = socketServer.Accept();
            string msg = "Hello";
            clientSocket.Send(System.Text.Encoding.UTF8.GetBytes(msg));
            byte[] databuffer = new byte[1024];
            int count = clientSocket.Receive(databuffer);
            string megReceive = System.Text.Encoding.UTF8.GetString(databuffer, 0, count);
            Console.Write(databuffer);
            clientSocket.Close();
            socketServer.Close();

        }
    }
}

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