最近看了看Highlighing System插件,研究了下简单的高亮显示物体轮廓
1.在摄像机上添加Highlighing Renderer组件,
2.给要高亮显示的物体,添加Highlighter组件。也可以在脚本里添加:
using System.Collections; using System.Collections.Generic; using UnityEngine; using HighlightingSystem;
public class mouse : MonoBehaviour {
bool bf = true; bool bf1 = true; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnMouseEnter() { OnTap(); } private void OnMouseExit() { gameObject.GetComponent<Highlighter>().enabled = false; } void OnTap() { //Highlighter h = gameObject.AddComponent<Highlighter>();
gameObject.GetComponent<Highlighter>().enabled = true; Highlighter h = gameObject.GetComponent<Highlighter>(); //h.ConstantOn(Color.red)//使物体单一颜色的高亮显示 //h.ConstantOffImmediate();//关闭单一颜色 h.FlashingOn(Color.red, Color.cyan, 2f);//闪烁显示两种颜色,数值越大闪的越快。 } }