相交判断算法

判断两线段是否相交

判断两线段是否相交并尝试获取交点,共线相交时,如果有重合,则仅判断相交而不计算交点;如果仅有一个端点重合,那么返回该端点作为交点。同时提供参数infinite决定是否为两无限长直线判断相交。为了应对double精度问题,不得不对一些情况做专门判断。

const bool Geo::is_intersected(const Point &point0, const Point &point1, const Point &point2, const Point &point3, Point &output, const bool infinite)
{
    if (!infinite)
    {
        const double left0 = std::min(point0.x, point1.x), left1 = std::min(point2.x, point3.x);
        const double right0 = std::max(point0.x, point1.x), right1 = std::max(point2.x, point3.x);
        const double top0 = std::max(point0.y, point1.y), top1 = std::max(point2.y, point3.y);
        const double bottom0 = std::min(point0.y, point1.y), bottom1 = std::min(point2.y, point3.y);
        if (left0 > right1 || right0 < left1 || top0 < bottom1 || bottom0 > top1)
        {
            return false;
        }
    }

    const double a0 = point1.y - point0.y, 
                b0 = point0.x - point1.x,
                c0 = point1.x * point0.y - point0.x * point1.y;
    const double a1 = point3.y - point2.y,
                b1 = point2.x - point3.x,
                c1 = point3.x * point2.y - point2.x * point3.y;
    if (std::abs(a0 * b1 - a1 * b0) < Geo::EPSILON)
    {
        if (std::abs(a0 * c1 - a1 * c0) > Geo::EPSILON || std::abs(b0 * c1 - b1 * c0) > Geo::EPSILON)
        {
            return false;
        }
        if (infinite)
        {
            return true;
        }
        else
        {
            const double a = Geo::distance((point0 + point1) / 2, (point2 + point3) / 2) * 2;
            const double b = Geo::distance(point0, point1) + Geo::distance(point2, point3);
            if (a < b)
            {
                return true;
            }
            else if (a == b)
            {
                if (Geo::distance(point0, point2) < Geo::EPSILON ||
                    Geo::distance(point0, point3) < Geo::EPSILON)
                {
                    output = point0;
                }
                else
                {
                    output = point1;
                }
                return true;
            }
            else
            {
                return false;
            }
        }
    }

    output.x = (c1 * b0 - c0 * b1) / (a0 * b1 - a1 * b0), output.y = (c0 * a1 - c1 * a0) / (a0 * b1 - a1 * b0);

    if (point0 == point2 || point0 == point3)
    {
        output = point0;
    }
    else if (point1 == point2 || point1 == point3)
    {
        output = point1;
    }

    if (Geo::is_inside(point0, point2, point3))
    {
        output = point0;
    }
    else if (Geo::is_inside(point1, point2, point3))
    {
        output = point1;
    }
    else if (Geo::is_inside(point2, point0, point1))
    {
        output = point2;
    }
    else if (Geo::is_inside(point3, point0, point1))
    {
        output = point3;
    }

    if (point0.x == point1.x)
    {
        output.x = point0.x;
    }
    else if (point2.x == point3.x)
    {
        output.x = point2.x;
    }

    if (point0.y == point1.y)
    {
        output.y = point0.y;
    }
    else if (point2.y == point3.y)
    {
        output.y = point2.y;
    }

    if (infinite)
    {
        return true;
    }
    else
    {
        const double left = std::max(std::min(point0.x, point1.x), std::min(point2.x, point3.x));
        const double right = std::min(std::max(point0.x, point1.x), std::max(point2.x, point3.x));
        const double top = std::min(std::max(point0.y, point1.y), std::max(point2.y, point3.y));
        const double bottom = std::max(std::min(point0.y, point1.y), std::min(point2.y, point3.y));

        return left - 5e-14 <= output.x && output.x <= right + 5e-14
            && bottom - 5e-14 <= output.y && output.y <= top + 5e-14;
    }
}

const bool Geo::is_intersected(const Line &line0, const Line &line1, Point &output, const bool infinite)
{
    return Geo::is_intersected(line0.front(), line0.back(), line1.front(), line1.back(), output, infinite);
}

判断两AABB矩形是否相交

该算法通常用于其他几何对象相交的快速判断。提供参数inside决定一个AABB矩形包含在另一个AABB矩形中时是否算相交。

const bool Geo::is_intersected(const AABBRect &rect0, const AABBRect &rect1, const bool inside)
{
    if (rect0.empty() || rect1.empty())
    {
        return false;
    }
    
    if (rect0.right() < rect1.left() || rect0.left() > rect1.right() || rect0.bottom() > rect1.top() || rect0.top() < rect1.bottom())
    {
        return false;
    }
    
    if (inside)
    {
        return true;
    }
    else
    {
        return !((rect0.top() < rect1.top() && rect0.right() < rect1.right() && rect0.bottom() > rect1.bottom() && rect0.left() > rect1.left())
            || (rect1.top() < rect0.top() && rect1.right() < rect0.right() && rect1.bottom() > rect0.bottom() && rect1.left() > rect0.left()));
    }
}

判断两多段线是否相交

const bool Geo::is_intersected(const Polyline &polyline0, const Polyline &polyline1)
{
    if (polyline0.empty() || polyline1.empty() || !Geo::is_intersected(polyline0.bounding_rect(), polyline1.bounding_rect()))
    {
        return false;
    }
    Point point;
    for (size_t i = 1, count0 = polyline0.size(); i < count0; ++i)
    {
        for (size_t j = 1, count1 = polyline1.size(); j < count1; ++j)
        {
            if (Geo::is_intersected(polyline0[i-1], polyline0[i], polyline1[j-1], polyline1[j], point))
            {
                return true;
            }
        }
    }
    return false;
}

判断多段线与多边形是否相交

提供inside参数决定多段线完全在多边形内部时是否算相交。

const bool Geo::is_intersected(const Polyline &polyline, const Polygon &polygon, const bool inside)
{
    if (polyline.empty() || polygon.empty() || !Geo::is_intersected(polygon.bounding_rect(), polyline.bounding_rect()))
    {
        return false;
    }

    Point point;
    for (size_t i = 1, count0 = polyline.size(); i < count0; ++i)
    {
        for (size_t j = 1, count1 = polygon.size(); j < count1; ++j)
        {
            if (Geo::is_intersected(polyline[i-1], polyline[i], polygon[j-1], polygon[j], point))
            {
                return true;
            }
            else if (inside && Geo::is_inside(polyline[i-1], polygon))
            {
                return true;
            }
        }
    }
    if (inside)
    {
        return Geo::is_inside(polyline.back(), polygon);
    }
    else
    {
        return false;
    }
}

判断多段线与圆相交

多段线包含在圆内部也算相交。

const bool Geo::is_intersected(const Polyline &polyline, const Circle &circle)
{
    for (size_t i = 0, count = polyline.size(); i < count; ++i)
    {
        if (Geo::distance(circle.center(), polyline[i - 1], polyline[1]) < circle.radius())
        {
            return true;
        }
    }
    return false;
}

判断两多边形是否相交

提供inside参数决定一个多边形包含在另一个多边形内部是否算相交。

const bool Geo::is_intersected(const Polygon &polygon0, const Polygon &polygon1, const bool inside)
{
    if (polygon0.empty() || polygon1.empty() || !Geo::is_intersected(polygon0.bounding_rect(), polygon1.bounding_rect()))
    {
        return false;
    }
    Point point;
    for (size_t i = 1, count0 = polygon0.size(); i < count0; ++i)
    {
        for (size_t j = 1, count1 = polygon1.size(); j < count1; ++j)
        {
            if (Geo::is_intersected(polygon0[i-1], polygon0[i], polygon1[j-1], polygon1[j], point))
            {
                return true;
            }
        }
    }
    if (inside)
    {
        for (const Point &point : polygon0)
        {
            if (Geo::is_inside(point, polygon1, true))
            {
                return true;
            }
        }
        for (const Point &point : polygon1)
        {
            if (Geo::is_inside(point, polygon0, true))
            {
                return true;
            }
        }
    }
    return false;
}

判断多边形与圆是否相交

提供inside参数决定多边形包含在圆内部或圆包含在多边形内部是否算相交。

const bool Geo::is_intersected(const Polygon &polygon, const Circle &circle, const bool inside)
{
    for (size_t i = 1, count = polygon.size(); i < count; ++i)
    {
        if (Geo::distance(circle.center(), polygon[i - 1], polygon[1]) < circle.radius())
        {
            return true;
        }
    }

    if (!inside)
    {
        return false;
    }

    if (Geo::is_inside(circle.center(), polygon, true) || std::any_of(polygon.begin(), polygon.end(), [&](const Geo::Point &point) { return Geo::is_inside(point, circle, true); }))
    {
        return true;
    }

    return false;
}

判断两圆是否相交

提供inside参数决定一个圆包含在另一个圆中是否算相交。

const bool Geo::is_intersected(const Circle &circle0, const Circle& circle1, const bool inside)
{
    if (inside)
    {
        return Geo::distance(circle0.center(), circle1.center()) <= circle0.radius() + circle1.radius();
    }
    else
    {
        const double distance = Geo::distance(circle0.center(), circle1.center());
        return distance <= circle0.radius() + circle1.radius() && distance >= std::abs(circle0.radius() - circle1.radius());
    }
}
判断AABB矩形是

判断AABB矩形是否与有限长线段相交

线段完全在AABB矩形内也算相交。

const bool Geo::is_intersected(const AABBRect &rect, const Point &point0, const Point &point1)
{
    if (is_inside(point0, rect) || is_inside(point1, rect))
    {
        return true;
    }

    const double x_max = std::max(point0.x, point1.x);
    const double x_min = std::min(point0.x, point1.x);
    const double y_max = std::max(point0.y, point1.y);
    const double y_min = std::min(point0.y, point1.y);

    if (x_max < rect.left() || x_min > rect.right() || y_max < rect.bottom() || y_min > rect.top())
    {
        return false;
    }
    else
    {
        if ((x_min >= rect.left() && x_max <= rect.right()) || (y_min >= rect.bottom() && y_max <= rect.top()))
        {
            return true;
        }
        else
        {
            const double dx = point1.x - point0.x;
            const double dy = point1.y - point0.y;
            const bool b0 = (rect[0].x - point0.x) * dy >= (rect[0].y - point0.y) * dx;
            const bool b1 = (rect[1].x - point0.x) * dy >= (rect[1].y - point0.y) * dx;
            const bool b2 = (rect[2].x - point0.x) * dy >= (rect[2].y - point0.y) * dx;
            const bool b3 = (rect[3].x - point0.x) * dy >= (rect[3].y - point0.y) * dx;
            return !(b0 == b1 && b1 == b2 && b2 == b3);
        }
    }
}

const bool Geo::is_intersected(const AABBRect &rect, const Line &line)
{
    return Geo::is_intersected(rect, line.front(), line.back());
}

判断AABB矩形是否与多段线相交

多段线完全在AABB矩形内也算相交。

const bool Geo::is_intersected(const AABBRect &rect, const Polyline &polyline)
{
    if (polyline.empty() || !Geo::is_intersected(rect, polyline.bounding_rect()))
    {
        return false;
    }
    
    for (size_t i = 1, count = polyline.size(); i < count; ++i)
    {
        if (is_intersected(rect, polyline[i - 1], polyline[i]))
        {
            return true;
        }
    }
    return false;
}

判断AABB矩形是否与多边形相交

多边形完全在AABB矩形内或AABB矩形完全在多边形内也算相交。

const bool Geo::is_intersected(const AABBRect &rect, const Polygon &polygon)
{
    if (polygon.empty() || !Geo::is_intersected(rect, polygon.bounding_rect()))
    {
        return false;
    }
    
    for (size_t i = 1, count = polygon.size(); i < count; ++i)
    {
        if (is_intersected(rect, polygon[i - 1], polygon[i]))
        {
            return true;
        }
    }
    for (size_t i = 0; i < 4; ++i)
    {
        if (is_inside(rect[i], polygon))
        {
            return true;
        }
    }
    return false;
}

判断AABB矩形是否与圆相交

圆完全在AABB矩形内或AABB矩形完全在圆内也算相交。

const bool Geo::is_intersected(const AABBRect &rect, const Circle &circle)
{
    if (circle.empty() || !Geo::is_intersected(rect, circle.bounding_rect()))
    {
        return false;
    }

    if (Geo::is_inside(circle.center(), rect, true))
    {
        return true;
    }
    for (const Geo::Point &point : rect)
    {
        if (Geo::is_inside(point, circle, true))
        {
            return true;
        }
    }
    for (size_t i = 1; i < 5; ++i)
    {
        if (Geo::distance(circle.center(), rect[i-1], rect[i]) <= circle.radius())
        {
            return true;
        }
    }
    return false;
}

判断有限长线段是否与三角形相交

线段完全在三角形内不算相交。

const bool Geo::is_intersected(const Point &start, const Point &end, const Triangle &triangle, Point &output0, Point &output1)
{
    if (Geo::is_inside(start, end, triangle) || !Geo::is_intersected(triangle.bounding_rect(), start, end))
    {
        return false;
    }

    const bool a = Geo::is_intersected(start, end, triangle[0], triangle[1], output0) ||
        Geo::is_intersected(start, end, triangle[1], triangle[2], output0) ||
        Geo::is_intersected(start, end, triangle[0], triangle[2], output0);
    const bool b = Geo::is_intersected(start, end, triangle[0], triangle[2], output1) ||
        Geo::is_intersected(start, end, triangle[1], triangle[2], output1) ||
        Geo::is_intersected(start, end, triangle[0], triangle[1], output1);
    return a || b;
}

const bool Geo::is_intersected(const Line &line, const Triangle &triangle, Point &output0, Point &output1)
{
    return Geo::is_intersected(line.front(), line.back(), triangle, output0, output1);
}

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