Unity开发数字孪生规范

目录

1 网络协议 (BestHttp)

http

GET请求

POST请求

WebSocket

协议内容转换

 Restful框架

BestHttp上传下载大型数据

 

日志


1 网络协议 (BestHttp)


http

  1. GET请求

    HTTPRequest request = new HTTPRequest(new Uri("http://www.example.com"), HTTPMethods.Get);
    request.Send((r) =>
    {
        if (r.IsSuccess)
        {
            Debug.Log("GET request succeeded!");
            Debug.Log("Response: " + r.Response.DataAsText);
        }
        else
        {
            Debug.LogError("GET request failed: " + r.Exception);
        }
    });
    
  2. POST请求

    HTTPRequest request = new HTTPRequest(new Uri("http://www.example.com"), HTTPMethods.Post);
    request.AddField("username", "John");
    request.AddField("password", "123456");
    request.Send((r) =>
    {
        if (r.IsSuccess)
        {
            Debug.Log("POST request succeeded!");
            Debug.Log("Response: " + r.Response.DataAsText);
        }
        else
        {
            Debug.LogError("POST request failed: " + r.Exception);
        }
    });
    

  3. HTTPRequest request = new HTTPRequest(new Uri("http://www.example.com/user/1"), HTTPMethods.Put);
    request.AddField("name", "John Smith");
    request.AddField("email", "john@example.com");
    request.Send((r) =>
    {
        if (r.IsSuccess)
        {
            Debug.Log("PUT request succeeded!");
            Debug.Log("Response: " + r.Response.DataAsText);
        }
        else
        {
            Debug.LogError("PUT request failed: " + r.Exception);
        }
    });
    

WebSocket

WebSocket webSocket = new WebSocket(new Uri("ws://www.example.com/socket"));
webSocket.OnOpen += (ws) =>
{
    Debug.Log("WebSocket connection opened!");

    // 发送消息
    webSocket.Send("Hello, WebSocket!");
};

webSocket.OnMessage += (ws, message) =>
{
    Debug.Log("WebSocket message received: " + message);

    // 关闭WebSocket连接
    webSocket.Close();
};

webSocket.OnError += (ws, error) =>
{
    Debug.LogError("WebSocket error: " + error);

    // 关闭WebSocket连接
    webSocket.Close();
};

webSocket.OnClosed += (ws, code, message) =>
{
    Debug.Log("WebSocket connection closed with code: " + code + ", message: " + message);
};

// 打开WebSocket连接
webSocket.Open();

协议内容转换


1 Newtonsoft.Json

Newtonsoft.Json(也称为Json.NET)是一个流行的JSON处理库,用于在.NET平台上序列化(将对象转换为JSON格式)和反序列化(将JSON转换为对象)操作。它是用C#编写的,并为.NET开发人员提供了一种简单且灵活的方式来处理JSON数据。

Newtonsoft.Js

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