原文地址:https://i-blog.csdnimg.cn/blog_migrate/48eb3d47322bb891a4b9ffe7a6b88f38.png
1、Canvas的属性配置
2、Canvas Scaler的属性配置
3、根据不同的屏幕的比例动态修改缩放基准
- void Start ()
- {
- float standard_width = 960f;
- float standard_height = 640f;
- float device_width = 0f;
- float device_height = 0f;
- float adjustor = 0f;
-
- device_width = Screen.width;
- device_height = Screen.height;
-
- float standard_aspect = standard_width / standard_height;
- float device_aspect = device_width / device_height;
-
- if (device_aspect < standard_aspect)
- {
- adjustor = standard_aspect / device_aspect;
- }
-
- CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();
- if (adjustor == 0)
- {
- canvasScalerTemp.matchWidthOrHeight = 1;
- }
- else
- {
- canvasScalerTemp.matchWidthOrHeight = 0;
- }
- }
将脚本挂在画布控件上。
效果