reawardData.Seconds = msg.Seconds;//服务器发过来的玩家在线时间
PlayerData.Instance.OnlineGiftData.ServerTime = Globals.MTimeManager.ServerLongTimeNow();//记录收到消息的时间
当前服务器时间= (当前时间-游戏开始时的时间)+游戏开始时服务器发过来的时间
/// <summary>
/// 当前的服务器时间
/// </summary>
/// <returns></returns>
public long ServerLongTimeNow()
{
return (long)(NowSecond() - m_serverStartTime + m_serverBaseTime);
}
获取当前时间
public long NowSecond()
{
return (long)Time.realtimeSinceStartup;
}
登陆的时候调用 m_serverStartTime : 开始游戏时的当前时间
m_serverBaseTime : 登陆时服务器发回来的时间
public long m_serverStartTime;
long m_serverBaseTime;
public void SetLoginTime(long serverBaseTime)//服务器返回服务器时间消息时调用
{
m_serverStartTime = NowSecond();
m_serverBaseTime = serverBaseTime;
//StartCoroutine(FreshDay());
StartCoroutine(CheckTimeEvent());
}
携程实现的每秒钟刷新一次
IEnumerator CheckTimeEvent()
{
List<System.Action> remove = new List<System.Action>();
Dictionary<System.Action, float>.Enumerator ds;
var waite = new WaitForSeconds(1f);
while (true)
{
if (mDicinterval.Count > 0)
{
remove.Clear();
ds = mDicinterval.GetEnumerator();
while (ds.MoveNext())
{
if (ds.Current.Value <= Time.realtimeSinceStartup)
{
ds.Current.Key();
remove.Add(ds.Current.Key);
}
}
for (int i = 0; i < remove.Count; i++)
{
remove[i]();
mDicinterval.Remove(remove[i]);
}
}
else
{
yield break;
}
yield return waite;
}
}
当前在线秒数
page.Seconds = TotleOnlineGame();//领取时间限制
int TotleOnlineGame()//游戏运行时间+服务器的累计时间
{
long time = (Globals.MTimeManager.ServerLongTimeNow() - PlayerData.Instance.OnlineGiftData.ServerTime) +
PlayerData.Instance.OnlineGiftData.Seconds;
return (int)time;
}
活动开始时间,活动结束时间
page.startTimeStr = Globals.MTimeManager.ServerTimeToLocalTime(PlayerData.Instance.OnlineGiftData.StartTime).ToString("yyyy年M月d日");//ToShortDateString();//开始时间
page.endTimeStr = Globals.MTimeManager.ServerTimeToLocalTime(PlayerData.Instance.OnlineGiftData.EndTime).ToString("yyyy年M月d日");//.ToShortDateString();//结束 时间
public System.DateTime ServerTimeToLocalTime(long timestamp)
{
System.DateTime origin = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
//原本时间的基础上加时间搓====秒
origin = origin.AddSeconds(timestamp);
#if NETFX_CORE
return System.TimeZoneInfo.ConvertTime(origin,System.TimeZoneInfo.Local);
#else
return System.TimeZone.CurrentTimeZone.ToLocalTime(origin);//把当前时间秒转化为本地时间
#endif
}