Cavas的Render Mode在是Screen Space-Camer模式
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Lesson : MonoBehaviour
{
public Image rightHand;//手势图片
public Canvas canvas;
public Image btn1;
public GameObject cow;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (KinectManager.Instance.IsUserDetected())
{
//检测到玩家
long userID = KinectManager.Instance.GetPrimaryUserID();//获取人物ID
//获取右手的位置
int jointType = (int)KinectInterop.JointType.HandRight;
if (KinectManager.Instance.IsJointTracked(userID, jointType))
{
//关节点被追踪到
Vector3 leftHandPos = KinectManager.Instance.GetJointKinectPosition(userID, jointType);
Vector3 rightHandScreenPos = Camera.main.WorldToScreenPoint(l