栈 (Stack) 的定义和实现

栈的定义

栈是一种特殊的线性表
栈仅能在线性表的一端进行操作:
栈顶(Top):允许操作的一端
栈底(Bottom):不允许操作的一端

性质:后进先出(LIFO) Last In First Out
这里写图片描述

栈的一些常用操作:
创建栈
销毁栈
清空栈
进栈
出栈
获取栈顶元素
获取栈的大小

栈的顺序存储实现

这里写图片描述

顺序栈的代码实现:
栈是一种特殊的线性表,因此顺序栈的实现需要借助于顺序表的代码,利用代码复用:

//顺序表 头文件 SeqList.h
#ifndef _SEQLIST_H_
#define _SEQLIST_H_

typedef void SeqList;
typedef void SeqListNode;

SeqList* SeqList_Create(int capacity);
void SeqList_Destroy(SeqList* list);
void SeqList_Clear(SeqList* list);
int SeqList_Length(SeqList* list);
int SeqList_Capacity(SeqList* list);
int SeqList_Insert(SeqList* list, SeqListNode* node, int pos);
SeqListNode* SeqList_Get(SeqList* list, int pos);
SeqListNode* SeqList_Delete(SeqList* list, int pos);

#endif
//顺序表 源文件 SeqList.c
#include <stdio.h>
#include <malloc.h>
#include "SeqList.h"

typedef unsigned int TSeqListNode;

typedef struct _tag_SeqList
{
    int capacity;
    int length;
    TSeqListNode* node;
} TSeqList;

SeqList* SeqList_Create(int capacity) // O(1)
{
    TSeqList* ret = NULL;

    if( capacity >= 0 )
    {
        ret = (TSeqList*)malloc(sizeof(TSeqList) + sizeof(TSeqListNode) * capacity);
    }

    if( ret != NULL )
    {
        ret->capacity = capacity;
        ret->length = 0;
        ret->node = (TSeqListNode*)(ret + 1);
    }

    return ret;
}

void SeqList_Destroy(SeqList* list) // O(1)
{
    free(list);
}

void SeqList_Clear(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;

    if( sList != NULL )
    {
        sList->length = 0;
    }
}

int SeqList_Length(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    int ret = -1;

    if( sList != NULL )
    {
        ret = sList->length;
    }

    return ret;
}

int SeqList_Capacity(SeqList* list) // O(1)
{
    TSeqList* sList = (TSeqList*)list;
    int ret = -1;

    if( sList != NULL )
    {
        ret = sList->capacity;
    }

    return ret;
}

int SeqList_Insert(SeqList* list, SeqListNode* node, int pos) // O(n) 
{
    TSeqList* sList = (TSeqList*)list;
    int ret = (sList != NULL);
    int i = 0;

    ret = ret && (sList->length + 1 <= sList->capacity);
    ret = ret && (0 <= pos);

    if( ret )
    {
        if( pos >= sList->length )
        {
            pos = sList->length;
        }

        for(i=sList->length; i>pos; i--)
        {
            sList->node[i] = sList->node[i-1];
        }

        sList->node[i] = (TSeqListNode)node;

        sList->length++;
    }

    return ret;
}

SeqListNode* SeqList_Get(SeqList* list, int pos) // O(1) 
{
    TSeqList* sList = (TSeqList*)list;
    SeqListNode* ret = NULL;

    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        ret = (SeqListNode*)(sList->node[pos]);
    }

    return ret;
}

SeqListNode* SeqList_Delete(SeqList* list, int pos) // O(n)
{
    TSeqList* sList = (TSeqList*)list;
    SeqListNode* ret = SeqList_Get(list, pos);
    int i = 0;

    if( ret != NULL )
    {
        for(i=pos+1; i<sList->length; i++)
        {
            sList->node[i-1] = sList->node[i];
        }

        sList->length--;
    }

    return ret;
}
//顺序栈 头文件 SeqStack.h
#ifndef _SEQSTACK_H_
#define _SEQSTACK_H_

typedef void SeqStack;

SeqStack* SeqStack_Create(int capacity);
void SeqStack_Destroy(SeqStack* stack);
void SeqStack_Clear(SeqStack* stack);
int SeqStack_Push(SeqStack* stack, void* item);
void* SeqStack_Pop(SeqStack* stack);
void* SeqStack_Top(SeqStack* stack);
int SeqStack_Size(SeqStack* stack);
int SeqStack_Capacity(SeqStack* stack);

#endif
//顺序栈 源文件 SeqStack.c
#include "SeqStack.h"
#include "SeqList.h"

SeqStack* SeqStack_Create(int capacity)
{
    return SeqList_Create(capacity);
}

void SeqStack_Destroy(SeqStack* stack)
{
    SeqList_Destroy(stack);
}

void SeqStack_Clear(SeqStack* stack)
{
    SeqList_Clear(stack);
}

int SeqStack_Push(SeqStack* stack, void* item)
{
    return SeqList_Insert(stack, item, SeqList_Length(stack));
}

void* SeqStack_Pop(SeqStack* stack)
{
    return SeqList_Delete(stack, SeqList_Length(stack) - 1);
}

void* SeqStack_Top(SeqStack* stack)
{
    return SeqList_Get(stack, SeqList_Length(stack) - 1);
}

int SeqStack_Size(SeqStack* stack)
{
    return SeqList_Length(stack);
}

int SeqStack_Capacity(SeqStack* stack)
{
    return SeqList_Capacity(stack);
}

栈的链式存储实现

这里写图片描述
同样,链式栈复用了单链表的代码:

//单链表 头文件 LinkList.h
#ifndef _LINKLIST_H_
#define _LINKLIST_H_

typedef void LinkList;
typedef struct _tag_LinkListNode LinkListNode;
struct _tag_LinkListNode
{
    LinkListNode* next;
};

LinkList* LinkList_Create();
void LinkList_Destroy(LinkList* list);
void LinkList_Clear(LinkList* list);
int LinkList_Length(LinkList* list);
int LinkList_Insert(LinkList* list, LinkListNode* node, int pos);
LinkListNode* LinkList_Get(LinkList* list, int pos);
LinkListNode* LinkList_Delete(LinkList* list, int pos);

#endif
//单链表 源文件 LinkList.c
#include <stdio.h>
#include <malloc.h>
#include "LinkList.h"

typedef struct _tag_LinkList
{
    LinkListNode header;
    int length;
} TLinkList;

LinkList* LinkList_Create() // O(1)
{
    TLinkList* ret = (TLinkList*)malloc(sizeof(TLinkList));

    if( ret != NULL )
    {
        ret->length = 0;
        ret->header.next = NULL;
    }

    return ret;
}

void LinkList_Destroy(LinkList* list) // O(1)
{
    free(list);
}

void LinkList_Clear(LinkList* list) // O(1)
{
    TLinkList* sList = (TLinkList*)list;

    if( sList != NULL )
    {
        sList->length = 0;
        sList->header.next = NULL;
    }
}

int LinkList_Length(LinkList* list) // O(1)
{
    TLinkList* sList = (TLinkList*)list;
    int ret = -1;

    if( sList != NULL )
    {
        ret = sList->length;
    }

    return ret;
}

int LinkList_Insert(LinkList* list, LinkListNode* node, int pos) // O(n)
{ 
    TLinkList* sList = (TLinkList*)list;
    int ret = (sList != NULL) && (pos >= 0) && (node != NULL);
    int i = 0;

    if( ret )
    {
        LinkListNode* current = (LinkListNode*)sList;

        for(i=0; (i<pos) && (current->next != NULL); i++)
        {
            current = current->next;
        }

        node->next = current->next;
        current->next = node;

        sList->length++;
    }

    return ret;
}

LinkListNode* LinkList_Get(LinkList* list, int pos) // O(n)
{
    TLinkList* sList = (TLinkList*)list;
    LinkListNode* ret = NULL;
    int i = 0;

    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        LinkListNode* current = (LinkListNode*)sList;

        for(i=0; i<pos; i++)
        {
            current = current->next;
        }

        ret = current->next;
    }

    return ret;
}

LinkListNode* LinkList_Delete(LinkList* list, int pos) // O(n)
{
    TLinkList* sList = (TLinkList*)list;
    LinkListNode* ret = NULL;
    int i = 0;

    if( (sList != NULL) && (0 <= pos) && (pos < sList->length) )
    {
        LinkListNode* current = (LinkListNode*)sList;

        for(i=0; i<pos; i++)
        {
            current = current->next;
        }

        ret = current->next;
        current->next = ret->next;

        sList->length--;
    }

    return ret;
}
//链式栈 头文件 LinkStack.h
#ifndef _LINKSTACK_H_
#define _LINKSTACK_H_

typedef void LinkStack;

LinkStack* LinkStack_Create();
void LinkStack_Destroy(LinkStack* stack);
void LinkStack_Clear(LinkStack* stack);
int LinkStack_Push(LinkStack* stack, void* item);
void* LinkStack_Pop(LinkStack* stack);
void* LinkStack_Top(LinkStack* stack);
int LinkStack_Size(LinkStack* stack);

#endif
//链式栈 源文件 LinkStack.c
#include <stdio.h>
#include <malloc.h>
#include "LinkStack.h"
#include "LinkList.h"

typedef struct _tag_LinkStackNode
{
    LinkListNode header;
    void* item;
} TLinkStackNode;

LinkStack* LinkStack_Create()
{
    return LinkList_Create();
}

//每个链表中的元素都是经过malloc分配的内存,所以在销毁的时候,要把每个元素
//弹出链式栈,然后free 
void LinkStack_Destroy(LinkStack* stack)
{
    LinkStack_Clear(stack);
    LinkList_Destroy(stack);
}

void LinkStack_Clear(LinkStack* stack)
{
    while( LinkStack_Size(stack) > 0 )
    {
        LinkStack_Pop(stack);
    }
}

int LinkStack_Push(LinkStack* stack, void* item)
{
    TLinkStackNode* node = (TLinkStackNode*)malloc(sizeof(TLinkStackNode));
    int ret = (node != NULL) && (item != NULL);

    if( ret )
    {
        node->item = item;

        ret  = LinkList_Insert(stack, (LinkListNode*)node, 0);
    }

    if( !ret )
    {
        free(node);
    }

    return ret;
}

void* LinkStack_Pop(LinkStack* stack)
{
    TLinkStackNode* node = (TLinkStackNode*)LinkList_Delete(stack, 0);
    void* ret = NULL;

    if( node != NULL )
    {
        ret = node->item;

        free(node);
    }

    return ret;
}

void* LinkStack_Top(LinkStack* stack)
{
    TLinkStackNode* node = (TLinkStackNode*)LinkList_Get(stack, 0);
    void* ret = NULL;

    if( node != NULL )
    {
        ret = node->item;
    }

    return ret;
}

int LinkStack_Size(LinkStack* stack)
{
    return LinkList_Length(stack);
}

小结

栈是一种特殊的线性表
栈只允许在线性表的一端进行操作
栈通常有两种实现方式:
顺序结构实现
链式结构实现

  • 0
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值