就是在自定义Inspector面板中做出
的样式。
参考文章:http://www.xuanyusong.com/archives/2202
先建一个Icon C#脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Icon : MonoBehaviour
{
public Sprite icon;
}
再建一个C#脚本
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
//CustomEditor(typeof()) 用于关联你要自定义的脚本
[CustomEditor(typeof(Icon))]
//必须要让该类继承自Editor,且不需要导入UnityEditor程序集
public class IconInspector : Editor {
public override void OnInspectorGUI()
{
//得到Icon对象
Icon icon = (Icon)