UGUI按钮事件

来自雨松大大的文章。。。。。。。

using UnityEngine;

using UnityEngine.EventSystems;
public class EventTriggerListener : EventTrigger
{
    public delegate void VoidDelegate(GameObject go);
    /// <summary>
    /// 当被点击
    /// </summary>
    public VoidDelegate onClick;
    /// <summary>
    /// 当被点击
    /// </summary>
    public VoidDelegate onDown;
    /// <summary>
    /// 当鼠标进入
    /// </summary>
    public VoidDelegate onEnter;
    /// <summary>
    /// 当鼠标离开
    /// </summary>
    public VoidDelegate onExit;
    /// <summary>
    /// 鼠标点击后松开
    /// </summary>
    public VoidDelegate onUp;
    /// <summary>
    /// 当被选择
    /// </summary>
    public VoidDelegate onSelect;
    /// <summary>
    /// 一直被选择
    /// </summary>
    public VoidDelegate onUpdateSelect;


    static public EventTriggerListener Get(GameObject go)
    {
        EventTriggerListener listener = go.GetComponent<EventTriggerListener>();
        if (listener == null) listener = go.AddComponent<EventTriggerListener>();
        return listener;
    }
    public override void OnPointerClick(PointerEventData eventData)
    {
        if (onClick != null) onClick(gameObject);
    }
    public override void OnPointerDown(PointerEventData eventData)
    {
        if (onDown != null) onDown(gameObject);
    }
    public override void OnPointerEnter(PointerEventData eventData)
    {
        if (onEnter != null) onEnter(gameObject);
    }
    public override void OnPointerExit(PointerEventData eventData)
    {
        if (onExit != null) onExit(gameObject);
    }
    public override void OnPointerUp(PointerEventData eventData)
    {
        if (onUp != null) onUp(gameObject);
    }
    public override void OnSelect(BaseEventData eventData)
    {
        if (onSelect != null) onSelect(gameObject);
    }
    public override void OnUpdateSelected(BaseEventData eventData)
    {
        if (onUpdateSelect != null) onUpdateSelect(gameObject);
    }
}
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