Unity3D旋转方式总结
第一种 Rotate,自身旋转
public void Rotate(Vector3 eulerAngles);
transform.Rotate(new Vector3(20,30,40));
物体每次沿着X轴20,Y轴旋转30,Z轴旋转40;
public void Rotate(Vector3 axis, float angle);
transform.Rotate(Vector3.up*0.1f);
物体沿着Y轴进行旋转,每次执行时旋转角度为0.1;
第二种 RotateAround,围绕旋转
public void RotateAround(Vector3 point, Vector3 axis, float angle);
transform.RotateAround(new Vector3 (0,0,0),Vector3.up, 0.1f);
物体绕着点Vector3 (0,0,0)沿着轴Y进行旋转,旋转角度为angle;
第三种 rotation ,指定旋转
public static Quaternion Slerp(Quaternion a, Quaternion b, float t);
Quaternion targetRotation=Quaternion.Euler(20,20,20);//欧拉角转四元数
transform.rotation = Quaternion.Slerp(transform.rotation,targetRotation ,0.1f);
通过插值的方式让物体由当前角度transform.rotation,旋转到指定角度targetRotation,插值参数范围0-1;
public static Quaternion RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
Quaternion targetRotation=Quaternion.Euler(20,20,20);//欧拉角转四元数
transform.rotation = Quaternion.RotateTowards(transform.rotation,targetRotation,1f);
通过指定每次旋转度数让物体由当前角度transform.rotation,旋转到指定角度targetRotation;