using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class ReadText : MonoBehaviour {
// Use this for initialization
void Start() {
}
// Update is called once per frame
void Update () {
}
public void WirteText()
{
string thePathUrl = System.Environment.CurrentDirectory;
thePathUrl = thePathUrl + "//score.txt";
// Debug.Log(thePathUrl);
string[] theAllDate = File.ReadAllLines(thePathUrl);
string name = "哥";
int theScore = 100;
name = alldate.theplayname;
theScore = alldate.thescore;
if (theAllDate.Length == 0)
{
string[] thename1 = new string[1];
thename1[0] = name + "," + theScore.ToString();
File.WriteAllLines(thePathUrl, thename1);
}
else
{
string[] thename1 = new string[theAllDate.Length + 1];
bool m_binsert = false;
int j = 0;
for (int i = 0; i < theAllDate.Length;)
{
Debug.Log(thename1[i]);
string[] thevalue = theAllDate[i].Split(',');
int theScoreAgo = int.Parse(thevalue[1]);//前面的 的分数
if (m_binsert == false)
{
if (theScoreAgo > theScore)
{
thename1[j] = thevalue[0] + "," + thevalue[1];
j++;
i++;
}
else
{
thename1[j] = name + "," + theScore.ToString();
m_binsert = true;
j++;
}
}
else
{
thename1[j] = thevalue[0] + "," + thevalue[1];
j++;
i++;
}
}
if (m_binsert == false)
{
thename1[theAllDate.Length] = name + "," + theScore.ToString();
}
File.WriteAllLines(thePathUrl, thename1);
}
}
}