场景中的某个脚本中使用的生命周期函数OnWillRenderObject导致的,应该是生命周期的前后顺序导致错误产生,所以将OnWillRenderObject换成LateUpdate就可以避免这个报错。 借鉴资料 IsCameraProjectionMatrixFlipped is being called outside camera rendering scope. - #4 by AhmadKarim - Unity Engine - Unity Discussions