1 非常不好意思,因为在下实在是太菜了,所以只能先使用threejs了
你如果要使用three.js请先下载这个库
2 让我们建立我们的第一个demo
2.1 View三要素:Scene,Camera,Renderer:
function create(div) {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45,1, 0.1, 500);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(200, 200);
renderer.setClearColor(0xFFFFFF, 1.0);
div.appendChild(renderer.domElement);
var View = {};
View.scene = scene;
View.camera = camera;
View. renderer = renderer;
return View;
}
2.2 渲染对象(以后简称GameObject)两要素:Geometry(几何),Material(材质)
function Color(r,g,b) {
var color = {};
color.r = r;
color.g = g;
color.b = b;
color.ox = (color.r << 16) | (color.g << 8) | color.b;
return color;
}
function Vector3(x,y,z) {
var vector3 = {};
vector3.x = x;
vector3.y = y;
vector3.z = z;
return vector3;
}
function createCube(color,size) {
var geometry = new THREE.CubeGeometry(size.x,size.y,size.z);
var material = new THREE.MeshBasicMaterial({color: color.ox});
var cube = new THREE.Mesh(geometry, material);
return cube;
}
2.3 动画循环效果
var op;
var opView;
function frame() {
op();
opView.renderer.render(opView.scene,opView.camera);
requestAnimationFrame(frame);
}
2.4 demo
function demo1(divItem) {
var View = create(divItem);
var color = Color(255,105,180);
var size = Vector3(1,1,1);
var cube = createCube(color,size);
View.scene.add(cube);
View.camera.position.z = 3;
op = function(){
cube.rotation.x += 0.1;
}
opView = View;
frame();
}
3 集成与测试
3.1 js代码
function create(div) {
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45,1, 0.1, 500);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(200, 200);
renderer.setClearColor(0xFFFFFF, 1.0);
div.appendChild(renderer.domElement);
var View = {};
View.scene = scene;
View.camera = camera;
View. renderer = renderer;
return View;
}
function Color(r,g,b) {
var color = {};
color.r = r;
color.g = g;
color.b = b;
color.ox = (color.r << 16) | (color.g << 8) | color.b;
return color;
}
function Vector3(x,y,z) {
var vector3 = {};
vector3.x = x;
vector3.y = y;
vector3.z = z;
return vector3;
}
function createCube(color,size) {
var geometry = new THREE.CubeGeometry(size.x,size.y,size.z);
var material = new THREE.MeshBasicMaterial({color: color.ox});
var cube = new THREE.Mesh(geometry, material);
return cube;
}
var op;
var opView;
function frame() {
op();
opView.renderer.render(opView.scene,opView.camera);
requestAnimationFrame(frame);
}
function demo1(divItem) {
var View = create(divItem);
var color = Color(255,105,180);
var size = Vector3(1,1,1);
var cube = createCube(color,size);
View.scene.add(cube);
View.camera.position.z = 3;
op = function(){
cube.rotation.x += 0.1;
}
opView = View;
frame();
}
3.2 上下文
<!DOCTYPE html>
<html>
<head>
<title></title>
<!-- <script src="https://raw.github.com/mrdoob/three.js/master/build/three.js"></script>-->
<script src="../ThreeJSLib/three.js"></script>
<script src="../js/jquery-1.11.0.min.js"></script>
<style>canvas { width: 100%; height: 100% }</style>
<script src="Treedemo.js"></script>
</head>
<body>
<div id="ca" style="width: 300px;height: 300px;float: right;background: #aa5500">
</div>
<script>
demo1(document.getElementById("ca"));
</script>
</body>
</html>