卜若的代码笔记-Unity与服务器系列-第一章:通过Unity上传图片

之前写过使用java上传的

https://blog.csdn.net/qq_37080133/article/details/84866777

 

 public static void UploadImage(string imgPath, string uploadUrl)
        {

            HttpWebRequest request = WebRequest.Create(uploadUrl) as HttpWebRequest;
            request.AllowAutoRedirect = true;
            request.Method = "POST";

            string boundary = DateTime.Now.Ticks.ToString("X"); // 随机分隔线
            request.ContentType = "multipart/form-data;charset=utf-8;boundary=" + boundary;
            byte[] itemBoundaryBytes = Encoding.UTF8.GetBytes("\r\n--" + boundary + "\r\n");
            byte[] endBoundaryBytes = Encoding.UTF8.GetBytes("\r\n--" + boundary + "--\r\n");

            int pos = imgPath.LastIndexOf("\\");
            string fileName = imgPath.Substring(pos + 1);

            //请求头部信息 
            StringBuilder sbHeader = new StringBuilder(string.Format("Content-Disposition:form-data;name=\"rawPicFile\";filename=\"{0}\"\r\nContent-Type:application/octet-stream\r\n\r\n", fileName));
            byte[] postHeaderBytes = Encoding.UTF8.GetBytes(sbHeader.ToString());

            FileStream fs = new FileStream(imgPath, FileMode.Open, FileAccess.Read);
            byte[] bArr = new byte[fs.Length];
            fs.Read(bArr, 0, bArr.Length);
            fs.Close();

            Stream postStream = request.GetRequestStream();
            postStream.Write(itemBoundaryBytes, 0, itemBoundaryBytes.Length);
            postStream.Write(postHeaderBytes, 0, postHeaderBytes.Length);
            postStream.Write(bArr, 0, bArr.Length);
            postStream.Write(endBoundaryBytes, 0, endBoundaryBytes.Length);
            postStream.Close();

            HttpWebResponse response = request.GetResponse() as HttpWebResponse;
            Stream instream = response.GetResponseStream();
            StreamReader sr = new StreamReader(instream, Encoding.UTF8);
            string content = sr.ReadToEnd();

            System.Console.WriteLine(content);
        }

注意一下:

和你服务器接口:

 

名字要配上对 

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