stm32 arduino PS游戏手柄通讯 使用PS2X_lib 库的修改

PS2游戏手柄文章
http://www.billporter.info/?p=240
http://www.billporter.info/2010/06/05/playstation-2-controller-arduino-library-v1-0/

https://blog.csdn.net/weixin_43336281/article/details/88628049

arduino库兼容
// AVR
// Pic32…

pic用不到,修改一下让它兼容 stm32吧

.h

//uint16_t _clk_mask; //zzz 
      uint32_t _clk_mask; //stm32 32bit

.cpp

  uint32_t            lport;                   // Port number for this pin

  _clk_mask = digitalPinToBitMask(clk);
  //lport=digitalPinToPort(clk);
  //_clk_lport_set = portOutputRegister(lport) + 2;
  //_clk_lport_clr = portOutputRegister(lport) + 1;  
  //zzz  stm32 set or clr is the same one
  _clk_lport_set = portOutputRegister(digitalPinToPort(clk)) ;//+ 2;
  _clk_lport_clr = portOutputRegister(digitalPinToPort(clk));// + 1;
  
  _cmd_mask = digitalPinToBitMask(cmd);
  //lport = digitalPinToPort(cmd);
  _cmd_lport_set = portOutputRegister(digitalPinToPort(cmd));// + 2;
  _cmd_lport_clr = portOutputRegister(digitalPinToPort(cmd));// + 1;

  _att_mask = digitalPinToBitMask(att);
  ///lport = digitalPinToPort(att);
  _att_lport_set = portOutputRegister(digitalPinToPort(att));// + 2;
  _att_lport_clr = portOutputRegister(digitalPinToPort(att));// + 1;

  _dat_mask = digitalPinToBitMask(dat);
  _dat_lport = portInputRegister(digitalPinToPort(dat));

全部的代码:
PS2X_lib.h

/******************************************************************
*  Super amazing PS2 controller Arduino Library v1.8
*		details and example sketch: 
*			http://www.billporter.info/?p=240
*
*    Original code by Shutter on Arduino Forums
*
*    Revamped, made into lib by and supporting continued development:
*              Bill Porter
*              www.billporter.info
*
*	 Contributers:
*		Eric Wetzel (thewetzel@gmail.com)
*		Kurt Eckhardt
*
*  Lib version history
*    0.1 made into library, added analog stick support. 
*    0.2 fixed config_gamepad miss-spelling
*        added new functions:
*          NewButtonState();
*          NewButtonState(unsigned int);
*          ButtonPressed(unsigned int);
*          ButtonReleased(unsigned int);
*        removed 'PS' from begining of ever function
*    1.0 found and fixed bug that wasn't configuring controller
*        added ability to define pins
*        added time checking to reconfigure controller if not polled enough
*        Analog sticks and pressures all through 'ps2x.Analog()' function
*        added:
*          enableRumble();
*          enablePressures();
*    1.1  
*        added some debug stuff for end user. Reports if no controller found
*        added auto-increasing sentence delay to see if it helps compatibility.
*    1.2
*        found bad math by Shutter for original clock. Was running at 50kHz, not the required 500kHz. 
*        fixed some of the debug reporting. 
*	1.3 
*	    Changed clock back to 50kHz. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody. 
*	1.4
*		Removed redundant functions.
*		Fixed mode check to include two other possible modes the controller could be in.
*       Added debug code enabled by compiler directives. See below to enable debug mode.
*		Added button definitions for shapes as well as colors.
*	1.41
*		Some simple bug fixes
*		Added Keywords.txt file
*	1.5
*		Added proper Guitar Hero compatibility
*		Fixed issue with DEBUG mode, had to send serial at once instead of in bits
*	1.6
*		Changed config_gamepad() call to include rumble and pressures options
*			This was to fix controllers that will only go into config mode once
*			Old methods should still work for backwards compatibility 
*    1.7
*		Integrated Kurt's fixes for the interrupts messing with servo signals
*		Reorganized directory so examples show up in Arduino IDE menu
*    1.8
*		Added Arduino 1.0 compatibility. 
*    1.9
*       Kurt - Added detection and recovery from dropping from analog mode, plus
*       integreated Chipkit (pic32mx...) support
*
*
*
*This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
<http://www.gnu.org/licenses/>
*  
******************************************************************/

// $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
// to debug ps2 controller, uncomment these two lines to print out debug to uart
#define PS2X_DEBUG
//#define PS2X_COM_DEBUG

#ifndef PS2X_lib_h
  #define PS2X_lib_h

#if ARDUINO > 22
  #include "Arduino.h"
#else
  #include "WProgram.h"
#endif

#include <math.h>
#include <stdio.h>
#include <stdint.h>
#ifdef __AVR__
  // AVR
  #include <avr/io.h>
  #define CTRL_CLK        4
  #define CTRL_BYTE_DELAY 3
#else
  // Pic32...
  #include <pins_arduino.h>
  #define CTRL_CLK        5
  #define CTRL_CLK_HIGH   5
  #define CTRL_BYTE_DELAY 4
#endif 

//These are our button constants
#define PSB_SELECT      0x0001
#define PSB_L3          0x0002
#define PSB_R3          0x0004
#define PSB_START       0x0008
#define PSB_PAD_UP      0x0010
#define PSB_PAD_RIGHT   0x0020
#define PSB_PAD_DOWN    0x0040
#define PSB_PAD_LEFT    0x0080
#define PSB_L2          0x0100
#define PSB_R2          0x0200
#define PSB_L1          0x0400
#define PSB_R1          0x0800
#define PSB_GREEN       0x1000
#define PSB_RED         0x2000
#define PSB_BLUE        0x4000
#define PSB_PINK        0x8000
#define PSB_TRIANGLE    0x1000
#define PSB_CIRCLE      0x2000
#define PSB_CROSS       0x4000
#define PSB_SQUARE      0x8000

//Guitar  button constants
#define UP_STRUM		0x0010
#define DOWN_STRUM		0x0040
#define STAR_POWER		0x0100
#define GREEN_FRET		0x0200
#define YELLOW_FRET		0x1000
#define RED_FRET		0x2000
#define BLUE_FRET		0x4000
#define ORANGE_FRET		0x8000
#define WHAMMY_BAR		8

//These are stick values
#define PSS_RX 5
#define PSS_RY 6
#define PSS_LX 7
#define PSS_LY 8

//These are analog buttons
#define PSAB_PAD_RIGHT    9
#define PSAB_PAD_UP      11
#define PSAB_PAD_DOWN    12
#define PSAB_PAD_LEFT    10
#define PSAB_L2          19
#define PSAB_R2          20
#define PSAB_L1          17
#define PSAB_R1          18
#define PSAB_GREEN       13
#define PSAB_RED         14
#define PSAB_BLUE        15
#define PSAB_PINK        16
#define PSAB_TRIANGLE    13
#define PSAB_CIRCLE      14
#define PSAB_CROSS       15
#define PSAB_SQUARE      16

#define SET(x,y) (x|=(1<<y))
#define CLR(x,y) (x&=(~(1<<y)))
#define CHK(x,y) (x & (1<<y))
#define TOG(x,y) (x^=(1<<y))


class PS2X {
  public:
    boolean Button(uint16_t);                //will be TRUE if button is being pressed
    unsigned int ButtonDataByte();
    boolean NewButtonState();
    boolean NewButtonState(unsigned int);    //will be TRUE if button was JUST pressed OR released
    boolean ButtonPressed(unsigned int);     //will be TRUE if button was JUST pressed
    boolean ButtonReleased(unsigned int);    //will be TRUE if button was JUST released
    void read_gamepad();
    boolean  read_gamepad(boolean, byte);
    byte readType();
    byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
    byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
    void enableRumble();
    bool enablePressures();
    byte Analog(byte);
    void reconfig_gamepad();

  private:
    inline void CLK_SET(void);
    inline void CLK_CLR(void);
    inline void CMD_SET(void);
    inline void CMD_CLR(void);
    inline void ATT_SET(void);
    inline void ATT_CLR(void);
    inline bool DAT_CHK(void);
    
    unsigned char _gamepad_shiftinout (char);
    unsigned char PS2data[21];
    void sendCommandString(byte*, byte);
    unsigned char i;
    unsigned int last_buttons;
    unsigned int buttons;
	
    #ifdef __AVR__
      uint8_t maskToBitNum(uint8_t);
      uint8_t _clk_mask; 
      volatile uint8_t *_clk_oreg;
      uint8_t _cmd_mask; 
      volatile uint8_t *_cmd_oreg;
      uint8_t _att_mask; 
      volatile uint8_t *_att_oreg;
      uint8_t _dat_mask; 
      volatile uint8_t *_dat_ireg;
    #else

    
      uint8_t maskToBitNum(uint8_t);
      //uint16_t _clk_mask; //zzz 
      uint32_t _clk_mask; //stm32 32bit
      volatile uint32_t *_clk_lport_set;
      volatile uint32_t *_clk_lport_clr;
      uint32_t _cmd_mask; 
      volatile uint32_t *_cmd_lport_set;
      volatile uint32_t *_cmd_lport_clr;
      uint32_t _att_mask; 
      volatile uint32_t *_att_lport_set;
      volatile uint32_t *_att_lport_clr;
      uint32_t _dat_mask; 
      volatile uint32_t *_dat_lport;
    #endif
	
    unsigned long last_read;
    byte read_delay;
    byte controller_type;
    boolean en_Rumble;
    boolean en_Pressures;
};

#endif

PS2X_lib.cpp

#include "PS2X_lib.h"
#include <math.h>
#include <stdio.h>
#include <stdint.h>
//#include <avr/io.h> //zzz stm32
    
//#define PS2X_COM_DEBUG // zzz test
//#define PS2X_DEBUG


#if ARDUINO > 22
  #include "Arduino.h"
#else
  #include "WProgram.h"
  #include "pins_arduino.h"
#endif

static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};

/****************************************************************************************/
boolean PS2X::NewButtonState() {
  return ((last_buttons ^ buttons) > 0);
}

/****************************************************************************************/
boolean PS2X::NewButtonState(unsigned int button) {
  return (((last_buttons ^ buttons) & button) > 0);
}

/****************************************************************************************/
boolean PS2X::ButtonPressed(unsigned int button) {
  return(NewButtonState(button) & Button(button));
}

/****************************************************************************************/
boolean PS2X::ButtonReleased(unsigned int button) {
  return((NewButtonState(button)) & ((~last_buttons & button) > 0));
}

/****************************************************************************************/
boolean PS2X::Button(uint16_t button) {
  return ((~buttons & button) > 0);
}

/****************************************************************************************/
unsigned int PS2X::ButtonDataByte() {
   return (~buttons);
}

/****************************************************************************************/
byte PS2X::Analog(byte button) {
   return PS2data[button];
}

/****************************************************************************************/
unsigned char PS2X::_gamepad_shiftinout (char byte) {
   unsigned char tmp = 0;
   for(unsigned char i=0;i<8;i++) {
      if(CHK(byte,i)) CMD_SET();
      else CMD_CLR();
	  
      CLK_CLR();
      delayMicroseconds(CTRL_CLK);

      //if(DAT_CHK()) SET(tmp,i);
      if(DAT_CHK()) bitSet(tmp,i);

      CLK_SET();
#if CTRL_CLK_HIGH
      delayMicroseconds(CTRL_CLK_HIGH);
#endif
   }
   CMD_SET();
   delayMicroseconds(CTRL_BYTE_DELAY);
   return tmp;
}

/****************************************************************************************/
void PS2X::read_gamepad() {
   read_gamepad(false, 0x00);
}

/****************************************************************************************/
boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
   double temp = millis() - last_read;

   if (temp > 1500) //waited to long
      reconfig_gamepad();

   if(temp < read_delay)  //waited too short
      delay(read_delay - temp);

   if(motor2 != 0x00)
      motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin

   char dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
   byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};

   // Try a few times to get valid data...
   for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
      CMD_SET();
      CLK_SET();
      ATT_CLR(); // low enable joystick

      delayMicroseconds(CTRL_BYTE_DELAY);
      //Send the command to send button and joystick data;
      for (int i = 0; i<9; i++) {
         PS2data[i] = _gamepad_shiftinout(dword[i]);
      }

      if(PS2data[1] == 0x79) {  //if controller is in full data return mode, get the rest of data
         for (int i = 0; i<12; i++) {
            PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
         }
      }

      ATT_SET(); // HI disable joystick
      // Check to see if we received valid data or not.  
	  // We should be in analog mode for our data to be valid (analog == 0x7_)
      if ((PS2data[1] & 0xf0) == 0x70)
         break;

      // If we got to here, we are not in analog mode, try to recover...
      reconfig_gamepad(); // try to get back into Analog mode.
      delay(read_delay);
   }

   // If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
   if ((PS2data[1] & 0xf0) != 0x70) {
      if (read_delay < 10)
         read_delay++;   // see if this helps out...
   }

#ifdef PS2X_COM_DEBUG
   Serial.println("OUT:IN");
   for(int i=0; i<9; i++){
      Serial.print(dword[i], HEX);
      Serial.print(":");
      Serial.print(PS2data[i], HEX);
      Serial.print(" ");
   }
   for (int i = 0; i<12; i++) {
      Serial.print(dword2[i], HEX);
      Serial.print(":");
      Serial.print(PS2data[i+9], HEX);
      Serial.print(" ");
   }
   Serial.println("");
#endif

   last_buttons = buttons; //store the previous buttons states

#if defined(__AVR__)
   buttons = *(uint16_t*)(PS2data+3);   //store as one value for multiple functions
#else
   buttons =  (uint16_t)(PS2data[4] << 8) + PS2data[3];   //store as one value for multiple functions
#endif
   last_read = millis();
   return ((PS2data[1] & 0xf0) == 0x70);  // 1 = OK = analog mode - 0 = NOK
}

/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
   return config_gamepad(clk, cmd, att, dat, false, false);
}

/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {

  byte temp[sizeof(type_read)];

#ifdef __AVR__
  _clk_mask = digitalPinToBitMask(clk);
  _clk_oreg = portOutputRegister(digitalPinToPort(clk));
  _cmd_mask = digitalPinToBitMask(cmd);
  _cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
  _att_mask = digitalPinToBitMask(att);
  _att_oreg = portOutputRegister(digitalPinToPort(att));
  _dat_mask = digitalPinToBitMask(dat);
  _dat_ireg = portInputRegister(digitalPinToPort(dat));
#else
  uint32_t            lport;                   // Port number for this pin

  _clk_mask = digitalPinToBitMask(clk);
  //lport=digitalPinToPort(clk);
  //_clk_lport_set = portOutputRegister(lport) + 2;
  //_clk_lport_clr = portOutputRegister(lport) + 1;  
  //zzz  stm32 set or clr is the same one
  _clk_lport_set = portOutputRegister(digitalPinToPort(clk)) ;//+ 2;
  _clk_lport_clr = portOutputRegister(digitalPinToPort(clk));// + 1;
  
  _cmd_mask = digitalPinToBitMask(cmd);
  //lport = digitalPinToPort(cmd);
  _cmd_lport_set = portOutputRegister(digitalPinToPort(cmd));// + 2;
  _cmd_lport_clr = portOutputRegister(digitalPinToPort(cmd));// + 1;

  _att_mask = digitalPinToBitMask(att);
  ///lport = digitalPinToPort(att);
  _att_lport_set = portOutputRegister(digitalPinToPort(att));// + 2;
  _att_lport_clr = portOutputRegister(digitalPinToPort(att));// + 1;

  _dat_mask = digitalPinToBitMask(dat);
  _dat_lport = portInputRegister(digitalPinToPort(dat));
#endif

  pinMode(clk, OUTPUT); //configure ports
  pinMode(att, OUTPUT);
  pinMode(cmd, OUTPUT);
  pinMode(dat, INPUT);

#if defined(__AVR__)
  digitalWrite(dat, HIGH); //enable pull-up
#endif

  CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
  CLK_SET();

  //new error checking. First, read gamepad a few times to see if it's talking
  read_gamepad();
  read_gamepad();

  //see if it talked - see if mode came back. 
  //If still anything but 41, 73 or 79, then it's not talking
  if(PS2data[1] != 0x41 && PS2data[1] != 0x73 && PS2data[1] != 0x79){ 
#ifdef PS2X_DEBUG
    Serial.println("Controller mode not matched or no controller found");
    Serial.print("Expected 0x41, 0x73 or 0x79, but got ");
    Serial.println(PS2data[1], HEX);
#endif
    return 1; //return error code 1
  }else{
#ifdef PS2X_DEBUG
    Serial.println("Controller  matched !");
    Serial.print("Expected 0x41, 0x73 or 0x79,  got ");
    Serial.println(PS2data[1], HEX);
#endif
  }

  //try setting mode, increasing delays if need be.
  read_delay = 1;

  for(int y = 0; y <= 10; y++) {
    sendCommandString(enter_config, sizeof(enter_config)); //start config run

    //read type
    delayMicroseconds(CTRL_BYTE_DELAY);

    CMD_SET();
    CLK_SET();
    ATT_CLR(); // low enable joystick

    delayMicroseconds(CTRL_BYTE_DELAY);

    for (int i = 0; i<9; i++) {
      temp[i] = _gamepad_shiftinout(type_read[i]);
    }

    ATT_SET(); // HI disable joystick

    controller_type = temp[3];

    sendCommandString(set_mode, sizeof(set_mode));
    if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; }
    if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; }
    sendCommandString(exit_config, sizeof(exit_config));

    read_gamepad();

    if(pressures){
      if(PS2data[1] == 0x79)
        break;
      if(PS2data[1] == 0x73)
        return 3;
    }

    if(PS2data[1] == 0x73)
      break;

    if(y == 10){
#ifdef PS2X_DEBUG
      Serial.println("Controller not accepting commands");
      Serial.print("mode stil set at");
      Serial.println(PS2data[1], HEX);
#endif
      return 2; //exit function with error
    }
    read_delay += 1; //add 1ms to read_delay
  }
  return 0; //no error if here
}

/****************************************************************************************/
void PS2X::sendCommandString(byte string[], byte len) {
#ifdef PS2X_COM_DEBUG
  byte temp[len];
  ATT_CLR(); // low enable joystick
  delayMicroseconds(CTRL_BYTE_DELAY);

  for (int y=0; y < len; y++)
    temp[y] = _gamepad_shiftinout(string[y]);

  ATT_SET(); //high disable joystick
  delay(read_delay); //wait a few

  Serial.println("OUT:IN Configure");
  for(int i=0; i<len; i++) {
    Serial.print(string[i], HEX);
    Serial.print(":");
    Serial.print(temp[i], HEX);
    Serial.print(" ");
  }
  Serial.println("");
#else
  ATT_CLR(); // low enable joystick
  for (int y=0; y < len; y++)
    _gamepad_shiftinout(string[y]);
  ATT_SET(); //high disable joystick
  delay(read_delay);                  //wait a few
#endif
}

/****************************************************************************************/
byte PS2X::readType() {
/*
  byte temp[sizeof(type_read)];

  sendCommandString(enter_config, sizeof(enter_config));

  delayMicroseconds(CTRL_BYTE_DELAY);

  CMD_SET();
  CLK_SET();
  ATT_CLR(); // low enable joystick

  delayMicroseconds(CTRL_BYTE_DELAY);

  for (int i = 0; i<9; i++) {
    temp[i] = _gamepad_shiftinout(type_read[i]);
  }

  sendCommandString(exit_config, sizeof(exit_config));

  if(temp[3] == 0x03)
    return 1;
  else if(temp[3] == 0x01)
    return 2;

  return 0;
*/

  if(controller_type == 0x03)
    return 1;
  else if(controller_type == 0x01)
    return 2;
  else if(controller_type == 0x0C)  
    return 3;  //2.4G Wireless Dual Shock PS2 Game Controller
	
  return 0;
}

/****************************************************************************************/
void PS2X::enableRumble() {
  sendCommandString(enter_config, sizeof(enter_config));
  sendCommandString(enable_rumble, sizeof(enable_rumble));
  sendCommandString(exit_config, sizeof(exit_config));
  en_Rumble = true;
}

/****************************************************************************************/
bool PS2X::enablePressures() {
  sendCommandString(enter_config, sizeof(enter_config));
  sendCommandString(set_bytes_large, sizeof(set_bytes_large));
  sendCommandString(exit_config, sizeof(exit_config));

  read_gamepad();
  read_gamepad();

  if(PS2data[1] != 0x79)
    return false;

  en_Pressures = true;
    return true;
}

/****************************************************************************************/
void PS2X::reconfig_gamepad(){
  sendCommandString(enter_config, sizeof(enter_config));
  sendCommandString(set_mode, sizeof(set_mode));
  if (en_Rumble)
    sendCommandString(enable_rumble, sizeof(enable_rumble));
  if (en_Pressures)
    sendCommandString(set_bytes_large, sizeof(set_bytes_large));
  sendCommandString(exit_config, sizeof(exit_config));
}

/****************************************************************************************/
#ifdef __AVR__
inline void  PS2X::CLK_SET(void) {
  register uint8_t old_sreg = SREG;
  cli();
  *_clk_oreg |= _clk_mask;
  SREG = old_sreg;
}

inline void  PS2X::CLK_CLR(void) {
  register uint8_t old_sreg = SREG;
  cli();
  *_clk_oreg &= ~_clk_mask;
  SREG = old_sreg;
}

inline void  PS2X::CMD_SET(void) {
  register uint8_t old_sreg = SREG;
  cli();
  *_cmd_oreg |= _cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
  SREG = old_sreg;
}

inline void  PS2X::CMD_CLR(void) {
  register uint8_t old_sreg = SREG;
  cli();
  *_cmd_oreg &= ~_cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
  SREG = old_sreg;
}

inline void  PS2X::ATT_SET(void) {
  register uint8_t old_sreg = SREG;
  cli();
  *_att_oreg |= _att_mask ;
  SREG = old_sreg;
}

inline void PS2X::ATT_CLR(void) {
  register uint8_t old_sreg = SREG;
  cli();
  *_att_oreg &= ~_att_mask;
  SREG = old_sreg;
}

inline bool PS2X::DAT_CHK(void) {
  return (*_dat_ireg & _dat_mask) ? true : false;
}

#else
// On pic32, use the set/clr registers to make them atomic...
inline void  PS2X::CLK_SET(void) {
  *_clk_lport_set |= _clk_mask;
}

inline void  PS2X::CLK_CLR(void) {
  *_clk_lport_clr &= ~_clk_mask;
}

inline void  PS2X::CMD_SET(void) {
  *_cmd_lport_set |= _cmd_mask;
}

inline void  PS2X::CMD_CLR(void) {
  *_cmd_lport_clr &= ~_cmd_mask;
}

inline void  PS2X::ATT_SET(void) {
  *_att_lport_set |= _att_mask;
}

inline void PS2X::ATT_CLR(void) {
  *_att_lport_clr &= ~_att_mask;
}

inline bool PS2X::DAT_CHK(void) {
  return (*_dat_lport & _dat_mask) ? true : false;
}

#endif
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