public float moveSpeed;//速度public Vector2 to;//终点public Vector2 from;//起点void Start(){from = transform.position;to = transform.position;}
// Update iscalled once per framevoid Update(){if (Input.GetMouseButtonDown(0))//当鼠标点下的时候{to = Input.mousePosition;from = transform.position;}if (!from.Equals(to))//判断起点与终点的位置是否相等{transform.position = Vector2.MoveTowards(transform.position, to, moveSpeed);}}
世界坐标与屏幕坐标的转换
最新推荐文章于 2024-05-17 10:42:30 发布