using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using System.IO;
public class ShareController : MonoBehaviour
{
public Texture2D cutImage;
public int type;
public string title;
Rect rect;
string Path = @"D:\shareInfo.json";
private void Start()
{
StartCoroutine("CutImageFull");
}
IEnumerator CutImageFull()
{
图片大小
cutImage = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, true);
坐标左下角为0
rect = new Rect(0, 0, Screen.width, Screen.height);
yield return new WaitForEndOfFrame();
cutImage.ReadPixels(rect, 0, 0, true);
cutImage.Apply();
yield return cutImage;
byte[] bytes = cutImage.EncodeToPNG();
string base64Texture2d = Convert.ToBase64String(bytes);
_shareOperation _ShareOperation = new
截屏 转base64传输
最新推荐文章于 2019-11-02 16:56:05 发布