using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
public class GestureScript : MonoBehaviour, KinectGestures.GestureListenerInterface
{
// GUI Text to display the gesture messages.
public Text GestureInfo;
private bool Click;
// private bool swipeRight;
public GameObject MouseT;
public Image cc;
private ImitateMouseClick imitateMouseClick;
public void Start()
{
imitateMouseClick = GetComponent<ImitateMouseClick>();
}
public void Update()
{
KinectManager kinectManager = KinectManager.Instance;
if (!kinectManager || !kinectManager.IsInitialized() || !kinectManager.IsUserDetected())
{
// Debug.Log("******");
return;
}
// Debug.Log("※※※※※※※※※※※※※1");
if (IsClick())
{
Debug.Log("※※※※※※点击※※※※※※※");
Go();
}
}
unity调用Windows鼠标脚本
最新推荐文章于 2024-08-23 09:00:00 发布
本文详细介绍了如何在Unity引擎中通过C#脚本实现对Windows操作系统的鼠标功能进行调用和控制,包括点击、移动和滚轮操作。这对于创建桌面应用或者游戏交互有重要作用。
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