【UGUI】使用Screen.safeArea适配全面屏/异形屏

Unity中使用Screen.safeArea适配全面屏/异形屏

 

屏幕高度(即屏幕最高点):Screen.height,安全区域最高点:Screen.safeArea.yMax,屏幕顶部异形区域大小:Screen.height - Screen.safeArea.yMax

(安全区域最低点:Screen.safeArea.yMin,可用于屏幕底部适配(苹果Touch Bar))

        //计算屏幕顶部异形大小
        int safeAreaOffset = (int)(Screen.height - Screen.safeArea.yMax);
        //UI偏移
        RectTransform rectTransform = transform.Find("SafeArea").GetComponent<RectTransform>();
        rectTransform.offsetMax = new Vector2(0,-safeAreaOffset);

TestPanel:UI界面根节点,添加背景图片,可忽略异形屏的影响将图片填充满屏幕

SafeArea:安全区域根节点,在UI被加载后执行以上代码,可以根据异形屏大小动态设置顶部偏移量,避免被异形屏遮挡

     

 未广泛测试机型,有待验证! 还可以根据设备类型(SystemInfo.deviceModel)、设备名称(SystemInfo.deviceName),手动设置每个机型的偏移量

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NullReferenceException: Object reference not set to an instance of an object Inventory.OnClickPickUp () (at Assets/Script/Inventory.cs:39) UnityEngine.Events.InvokableCall.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.Events.UnityEvent.Invoke () (at <ff7b004c24954ff98f68a709be4708c3>:0) UnityEngine.UI.Button.Press () (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() (at D:/Program Files/Unity/Hub/Editor/2019.4.14f1c1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
06-10

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