Unity 游戏黑暗之光笔记
第六章 状态系统的实现
1.UI设计
2.控制显示
- 挂载Status脚本
public static Status _instance;
private TweenPosition tween;
private bool isShow = false;
private void Awake()
{
_instance = this;
tween = this.GetComponent<TweenPosition>();
}
public void TransformState()
{
if(isShow==false)
{
tween.PlayForward();
isShow = true;
}
else
{
tween.PlayReverse();
isShow = false;
}
}