先运行服务器程序,再运行客户端程序。
运行之后客户端向服务器发送“你好服务器”,服务器收到之后,给客户端发送同样的内容。
之后可以通过客户端向服务器发送内容,服务器向客户端发送相同的内容。
代码如下:
服务器:
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
using namespace std;
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "2400"
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo* result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
char sendbuf[DEFAULT_BUFLEN];
memset(recvbuf, 0, sizeof(recvbuf));
memset(sendbuf, 0, sizeof(sendbuf));
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for the server to listen for client connections.
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
// Receive until the peer shuts down the connection
do {
/*接收数据*/
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("服务器收到: %s\n", recvbuf);
// Echo the buffer back to the sender
iSendResult = send(ClientSocket, recvbuf, iResult, 0);
if (iSendResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("服务器发送: %s\n", recvbuf);
memset(recvbuf, 0, sizeof(recvbuf));
}
else if (iResult == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
/*发送数据*/
//cin >> sendbuf;
//iSendResult = send(ClientSocket, sendbuf, iResult, 0);
//printf("服务器发送: %s\n", sendbuf);
//memset(sendbuf, 0, sizeof(sendbuf));
} while (iResult > 0);
// shutdown the connection since we're done
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
客户端:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
using namespace std;
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "2400"
#define DEFAULT_IP "127.0.0.1"/*"192.168.2.254"*/
int __cdecl main(int argc, char** argv)
{
//argc = 2;
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo* result = NULL,
* ptr = NULL,
hints;
//const char* sendbuf = "你好客户端\n";
char sendbuf[DEFAULT_BUFLEN] = "你好服务器!\n";
char recvbuf[DEFAULT_BUFLEN];
memset(recvbuf, 0, sizeof(recvbuf));
int iResult;
int iResult_2;
int recvbuflen = DEFAULT_BUFLEN;
// Validate the parameters
//if (argc != 2) {
// printf("usage: %s server-name\n", argv[0]);
// return 1;
//}
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(DEFAULT_IP, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != NULL; ptr = ptr->ai_next) {
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");
WSACleanup();
return 1;
}
// Send an initial buffer
iResult = send(ConnectSocket, sendbuf, sizeof(sendbuf)/*(int)strlen(sendbuf)*/, 0);
if (iResult == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("client Sent: %s\n", sendbuf);
//memset(sendbuf, 0, sizeof(sendbuf)); //清空数组
// shutdown the connection since no more data will be sent
//iResult = shutdown(ConnectSocket, SD_SEND);
//if (iResult == SOCKET_ERROR) {
// printf("shutdown failed with error: %d\n", WSAGetLastError());
// closesocket(ConnectSocket);
// WSACleanup();
// return 1;
//}
// Receive until the peer closes the connection
do {
/*接受数据*/
iResult_2 = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult_2 > 0)
{
//printf("Bytes received: %d\n", iResult);
printf("client received: %s\n", recvbuf);
memset(recvbuf, 0, sizeof(recvbuf)); //清空数组
}
/*发送数据*/
cin >> sendbuf;
iResult = send(ConnectSocket, sendbuf, sizeof(sendbuf)/*(int)strlen(sendbuf)*/, 0);
if (iResult >= 1)
{
printf("client send: %s\n", sendbuf);
memset(sendbuf, 0, sizeof(sendbuf)); //清空数组
}
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed with error: %d\n", WSAGetLastError());
} while (iResult > 0);
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
程序效果如下: