H - Hero
When playing DotA with god-like rivals and pig-like team members, you have to face an embarrassing situation: All your teammates are killed, and you have to fight 1vN.
There are two key attributes for the heroes in the game, health point (HP) and damage per shot (DPS). Your hero has almost infinite HP, but only 1 DPS.
To simplify the problem, we assume the game is turn-based, but not real-time. In each round, you can choose one enemy hero to attack, and his HP will decrease by 1. While at the same time, all the lived enemy heroes will attack you, and your HP will decrease by the sum of their DPS. If one hero's HP fall equal to (or below) zero, he will die after this round, and cannot attack you in the following rounds.
Although your hero is undefeated, you want to choose best strategy to kill all the enemy heroes with minimum HP loss.
Input
The first line of each test case contains the number of enemy heroes N (1 <= N <= 20). Then N lines followed, each contains two integers DPSi and HPi, which are the DPS and HP for each hero. (1 <= DPSi, HPi <= 1000)
Output
Output one line for each test, indicates the minimum HP loss.
1 10 2 2 100 1 1 100
20 201
/* 贪心思想,把攻击力/血量 排序 则数值最大的作为最先攻击对象,注意 :攻击力/血量 可能是小数 所以用的double 类型 存放 value ,先计算出总攻击力 然后打死一个人后 总攻击力减去 被打死的攻击力 累加得出来答案*/
#include<stdio.h>
struct bb
{
int dpsi;
int hpi;
double vale;
};
int main()
{
int myhp,n,i,j,alldpsi;
struct bb a[25],t;
while(scanf("%d",&n)!=-1)
{
myhp=0;
alldpsi=0;
for(i=0;i<n;i++)
{
scanf("%d%d",&a[i].dpsi,&a[i].hpi);
alldpsi=alldpsi+a[i].dpsi;
a[i].vale=(a[i].dpsi*1.0)/(a[i].hpi);
}
for(i=0;i<n-1;i++) //冒泡 大到小
{
for(j=0;j<n-1-i;j++)
if ( a[j].vale < a[j+1].vale )
{
t=a[j];
a[j]=a[j+1];
a[j+1]=t;
}
}
for(i=0;i<n;i++)//攻击
{
for(j=0;j<a[i].hpi;j++)
{
myhp=myhp+alldpsi;
}
alldpsi=alldpsi-a[i].dpsi;
}
printf("%d\n",myhp);
}
return 0;
}