using System;
using System.IO;
using UnityEngine;
using ICSharpCode.SharpZipLib;
using ICSharpCode.SharpZipLib.Zip;
using System.Collections;
using System.Collections.Generic;
using System.Text;
public class UnzipCallback
{
/// <summary>
/// 解压单个文件或文件夹前执行的回调
/// </summary>
/// <param name="_entry"></param>
/// <returns>如果返回true,则压缩文件或文件夹,反之则不压缩文件或文件夹</returns>
public virtual bool OnPreUnzip(ZipEntry _entry)
{
return true;
}
/// <summary>
/// 解压单个文件或文件夹后执行的回调
/// </summary>
/// <param name="_entry"></param>
public virtual void OnPostUnzip(ZipEntry _entry) { }
/// <summary>
/// 解压执行完毕后的回调
/// </summary>
/// <param name="_result">true表示解压成功,false表示解压失败</param>
public virtual void OnFinished(bool _result) { }
/// 解压Zip包
/// </summary>
/// <param name="_filePathName">Zip包的文件路径名</param>
/// <param name="_outputPath">解压输出路径</param>
/// <param name="_password">解压密码</param>
/// <param name="_unzipCallback">UnzipCallback对象,负责回调</param>
/// <returns></returns>
public static bool UnzipFile(string _filePathName, string _outputPath, string _password = null, UnzipCallback _unzipCallback = null)
{
if (string.IsNullOrEmpty(_filePathName) || string.IsNullOrEmpty(_outputPath))
{
if (null != _unzipCallback)
_unzipCallback.OnFinished(false);
return false;
}
try
{
return UnzipFile(File.OpenRead(_filePathName), _outputPath, _password, _unzipCallback);
}
catch (System.Exception _e)
{
Debug.LogError("[ZipUtility.UnzipFile]: " + _e.ToString());
if (null != _unzipCallback)
_unzipCallback.OnFinished(false);
return false;
}
}
/// <summary>
/// 解压Zip包
/// </summary>
/// <param name="_fileBytes">Zip包字节数组</param>
/// <param name="_outputPath">解压输出路径</param>
/// <param name="_password">解压密码</param>
/// <param name="_unzipCallback">UnzipCallback对象,负责回调</param>
/// <returns></returns>
public static bool UnzipFile(byte[] _fileBytes, string _outputPath, string _password = null, UnzipCallback _unzipCallback = null)
{
if ((null == _fileBytes) || string.IsNullOrEmpty(_outputPath))
{
if (null != _unzipCallback)
_unzipCallback.OnFinished(false);
return false;
}
bool result = UnzipFile(new MemoryStream(_fileBytes), _outputPath, _password, _unzipCallback);
if (!result)
{
if (null != _unzipCallback)
_unzipCallback.OnFinished(false);
}
return result;
}
/// <summary>
/// 解压Zip包
/// </summary>
/// <param name="_inputStream">Zip包输入流</param>
/// <param name="_outputPath">解压输出路径</param>
/// <param name="_password">解压密码</param>
/// <param name="_unzipCallback">UnzipCallback对象,负责回调</param>
/// <returns></returns>
public static bool UnzipFile(Stream _inputStream, string _outputPath, string _password = null, UnzipCallback _unzipCallback = null)
{
if ((null == _inputStream) || string.IsNullOrEmpty(_outputPath))
{
if (null != _unzipCallback)
_unzipCallback.OnFinished(false);
return false;
}
// 创建文件目录
if (!Directory.Exists(_outputPath))
Directory.CreateDirectory(_outputPath);
// 解压Zip包
ZipEntry entry = null;
Encoding gbk = Encoding.GetEncoding("gbk");
ICSharpCode.SharpZipLib.Zip.ZipConstants.DefaultCodePage = gbk.CodePage;
using (ZipInputStream zipInputStream = new ZipInputStream(_inputStream))
{
if (!string.IsNullOrEmpty(_password))
zipInputStream.Password = _password;
while (null != (entry = zipInputStream.GetNextEntry()))
{
if (null == entry ||string.IsNullOrEmpty(entry.Name))
continue;
//entry.IsUnicodeText = true;
if ((null != _unzipCallback) && !_unzipCallback.OnPreUnzip(entry))
continue; // 过滤
string filePathName = Path.Combine(_outputPath, entry.Name);
// 创建文件目录
if (entry.IsDirectory)
{
Directory.CreateDirectory(filePathName);
continue;
}
// 写入文件
try
{
using (FileStream fileStream = File.Create(filePathName))
{
byte[] bytes = new byte[1024];
while (true)
{
int count = zipInputStream.Read(bytes, 0, bytes.Length);
if (count > 0)
fileStream.Write(bytes, 0, count);
else
{
if (null != _unzipCallback)
_unzipCallback.OnPostUnzip(entry);
break;
}
}
}
}
catch (System.Exception _e)
{
Debug.LogError("[ZipUtility.UnzipFile]: " + _e.ToString());
if (null != _unzipCallback)
_unzipCallback.OnFinished(false);
return false;
}
}
}
if (null != _unzipCallback)
_unzipCallback.OnFinished(true);
return true;
}
}
上述代码需要ICSharpCode.SharpZipLib库。
在Editor下可以正常运行,但是打包PC就会解压不出来,原因是这两行代码,原作者是为了解决中文乱码问题加上的,如果你没有中文的话可以去掉,如果必须中文还要加上 I18N 和 I18N.CJK 这两个库。打包PC和Android没问题,但是IOS上又无法解压成功。应该是打包IOS时又依赖什么文件,如果有解决的小伙伴希望可以留言
所需资源:链接:https://pan.baidu.com/s/1kqNuWW5PNiqqZlvWcSa5pw 提取码:j68e