public GameObject _list;
public Transform[] RemoveDup(Transform[] myData)
{
if (myData.Length > 0)
{
// Array.Sort(myData);
myData= myData.OrderBy(x => x.name).ToArray();
int size = 1;
for (int i = 1; i < myData.Length; i++)
if (myData[i].name != myData[i - 1].name)
size++;
Transform[] myTempData = new Transform[size];
int j = 0;
myTempData[j++] = myData[0];
for (int i = 1; i < myData.Length; i++)
if (myData[i].name != myData[i - 1].name)
myTempData[j++] = myData[i];
return myTempData;
}
return myData;
}
void Start()
{
Transform[] neww= RemoveDup(_list.transform.GetComponentsInChildren<Transform>());
foreach (var i in neww)
{
Debug.Log(i.name + " " + i.GetType());
}
}