#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace QFramework{
public class CopyText2Clipboard
{
#if UNITY_EDITOR
[MenuItem("QFramework/2.复制文本到剪切板")]
#endif
private static void MenuClicked()
{
GUIUtility.systemCopyBuffer = "复制的文本";
}
}
}