SDHK_Tool.Static.SS_Mathf 数学类

目录

1.NearlyNumber 求最近值的间隔个数

2.NearlyValue 求最近值

全篇:


* 作者:闪电Y黑客

* 日期:2019.6.20

* 功能:一些简单的计算

 

1.NearlyNumber 求最近值的间隔个数

/// <summary>
/// 求最近值的间隔个数
/// </summary>
/// <param name="NowValue">数值</param>
/// <param name="Distance">间隔距离</param>
/// <returns>间隔个数</returns>
static public int NearlyNumber(float NowValue, float Distance)
{
    float saveValue = 0;
    float RedundantValue;
    int saveNum = 0;

    RedundantValue = NowValue % Distance;
    saveValue = NowValue - RedundantValue;
    saveValue += Mathf.RoundToInt(RedundantValue / Distance) * Distance;
    saveNum = (int)(saveValue / Distance);
    return saveNum;
}

 

2.NearlyValue 求最近值

/// <summary>
/// 求最近值
/// </summary>
/// <param name="NowValue">数值</param>
/// <param name="Distance">间隔距离</param>
/// <returns>最近值</returns>
static public float NearlyValue(float NowValue, float Distance)
{
    float saveValue = 0;
    float RedundantValue;

    RedundantValue = NowValue % Distance;
    saveValue = NowValue - RedundantValue;
    saveValue += Mathf.RoundToInt(RedundantValue / Distance) * Distance;
    return saveValue;
}

 

全篇:

using UnityEngine;




/*
 * 作者:闪电Y黑客
 *
 * 日期:2019.6.20
 * 
 * 功能:一些简单的计算
 * 
 */


namespace SDHK_Tool.Static
{


    /// <summary>
    /// 数学类
    /// </summary>
    static public class SS_Mathf
    {

        /// <summary>
        /// 求最近值的间隔个数
        /// </summary>
        /// <param name="NowValue">数值</param>
        /// <param name="Distance">间隔距离</param>
        /// <returns>间隔个数</returns>
        static public int NearlyNumber(float NowValue, float Distance)
        {
            float saveValue = 0;
            float RedundantValue;
            int saveNum = 0;

            RedundantValue = NowValue % Distance;
            saveValue = NowValue - RedundantValue;
            saveValue += Mathf.RoundToInt(RedundantValue / Distance) * Distance;
            saveNum = (int)(saveValue / Distance);
            return saveNum;
        }


        /// <summary>
        /// 求最近值
        /// </summary>
        /// <param name="NowValue">数值</param>
        /// <param name="Distance">间隔距离</param>
        /// <returns>最近值</returns>
        static public float NearlyValue(float NowValue, float Distance)
        {
            float saveValue = 0;
            float RedundantValue;

            RedundantValue = NowValue % Distance;
            saveValue = NowValue - RedundantValue;
            saveValue += Mathf.RoundToInt(RedundantValue / Distance) * Distance;
            return saveValue;
        }



    }
}

 

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