C++函数对象-运算符函数对象 - 旧式绑定器与适配器 - 适配器兼容的包装,用于包装一元函数的指针 (std::pointer_to_unary_function)

任何定义了函数调用操作符的对象都是函数对象。C++ 支持创建、操作新的函数对象,同时也提供了许多内置的函数对象。

运算符函数对象


C++ 针对常用的算术和逻辑运算定义了很多函数对象:

旧式绑定器与适配器


早期提供功能支持的几个工具在 C++11 中弃用,并于 C++17 中移除(旧否定器于 C++17 中弃用并于 C++20 中移除):

函数适配器

适配器兼容的包装,用于包装一元函数的指针

std::pointer_to_unary_function
template<

    class Arg,
    class Result

> class pointer_to_unary_function : public std::unary_function<Arg, Result>;
(C++11 中弃用)
(C++17 中移除)

std::pointer_to_unary_function 是表现为环绕一元函数的包装器的函数对象。

成员函数

(构造函数)

以提供的函数构造 pointer_to_unary_function 对象
(公开成员函数)

operator()

调用存储的函数
(公开成员函数)

std::pointer_to_unary_function::pointer_to_unary_function

explicit pointer_to_unary_function( Result (*f)(Arg) );

构造 pointer_to_unary_function 函数对象,存储函数 f

参数

f-要存储的指向函数指针

std::pointer_to_unary_function::operator()

Result operator()( Arg x ) const;

调用存储的函数。

参数

x-传递给函数的参数

返回值

被调用函数的返回值。

调用示例

#include <iostream>
#include <functional>
#include <algorithm>
#include <cmath>

int main()
{
    std::pointer_to_unary_function<double, double> LogObject(std::log);

    double numbers[] = {10.0, 20.0, 40.0, 80.0, 160.0};
    double logs[5];

    std::transform(numbers, numbers + 5, logs, LogObject);

    for (int i = 0; i < 5; i++)
    {
        std::cout << logs[i] << " ";
    }
    std::cout << std::endl;
    return 0;
}

输出

2.30259 2.99573 3.68888 4.38203 5.07517

调用示例

#include <iostream>
#include <functional>
#include <algorithm>
#include <cmath>
#include <iterator>

struct Cell
{
    int x;
    int y;

    Cell() = default;
    Cell(int a, int b): x(a), y(b) {}
    Cell(const Cell &cell)
    {
        x = cell.x;
        y = cell.y;
    }

    Cell &operator+(const Cell &cell)
    {
        x += cell.x;
        y += cell.y;
        return *this;
    }

    Cell &operator+=(const Cell &cell)
    {
        x += cell.x;
        y += cell.y;
        return *this;
    }

    Cell &operator*=(int n)
    {
        x *= n;
        y *= n;
        return *this;
    }

    Cell &operator++()
    {
        x += 1;
        y += 1;
        return *this;
    }

    friend Cell operator +(const Cell &cell1, const Cell &cell2)
    {
        Cell cell = cell1;
        cell += cell2;
        return cell;
    }

    friend Cell operator *(const Cell &cell1, const Cell &cell2)
    {
        Cell cell = {cell1.x * cell2.x, cell1.y * cell2.y};
        return cell;
    }

    friend Cell operator /(const Cell &cell1, const Cell &cell2)
    {
        Cell cell = {cell1.x / cell2.x, cell1.y / cell2.y};
        return cell;
    }

    friend Cell operator %(const Cell &cell1, const Cell &cell2)
    {
        Cell cell = {cell1.x % cell2.x, cell1.y % cell2.y};
        return cell;
    }

    friend bool operator ==(const Cell &cell1, const Cell &cell2)
    {
        return cell1.x == cell2.x && cell1.y == cell2.y;
    }

    friend bool operator !=(const Cell &cell1, const Cell &cell2)
    {
        return cell1.x != cell2.x && cell1.y != cell2.y;
    }

    friend bool operator <(const Cell &cell1, const Cell &cell2)
    {
        if (cell1.x == cell2.x)
        {
            return cell1.y < cell2.y;
        }
        else
        {
            return cell1.x < cell2.x;
        }
    }

    friend bool operator >(const Cell &cell1, const Cell &cell2)
    {
        if (cell1.x == cell2.x)
        {
            return cell1.y > cell2.y;
        }
        else
        {
            return cell1.x > cell2.x;
        }
    }

    friend bool operator &&(const Cell &cell1, const Cell &cell2)
    {
        return cell1.x && cell2.x && cell1.y && cell2.y;
    }

    friend bool operator ||(const Cell &cell1, const Cell &cell2)
    {
        return cell1.x || cell2.x || cell1.y || cell2.y;
    }

    friend bool operator !(const Cell &cell)
    {
        return !(cell.x && cell.x);
    }

    friend Cell operator &(const Cell &cell1, const Cell &cell2)
    {
        Cell cell = {cell1.x & cell2.x, cell1.y & cell2.y};
        return cell;
    }

    friend Cell operator |(const Cell &cell1, const Cell &cell2)
    {
        Cell cell = {cell1.x | cell2.x, cell1.y | cell2.y};
        return cell;
    }

    friend Cell operator ^(const Cell &cell1, const Cell &cell2)
    {
        Cell cell = {cell1.x ^ cell2.x, cell1.y ^ cell2.y};
        return cell;
    }
};

std::ostream &operator<<(std::ostream &os, const Cell &cell)
{
    os << "{" << cell.x << "," << cell.y << "}";
    return os;
}

Cell CellFunction(const Cell &cell)
{
    Cell tCell = cell + cell;
    return tCell;
}

int main()
{
    std::pointer_to_unary_function<const Cell &, Cell> cellObject(&CellFunction);
    std::vector<Cell> vector1{{101, 101}, {102, 102}, {103, 103}, {104, 104}, {105, 105}};
    std::vector<Cell> result1(vector1.size());
    std::transform(vector1.begin(), vector1.end(), result1.begin(), cellObject);

    std::cout << "data:     ";
    std::copy(vector1.begin(), vector1.end(), std::ostream_iterator<Cell>(std::cout, " "));
    std::cout << std::endl;
    std::cout << "result:   ";
    std::copy(result1.begin(), result1.end(), std::ostream_iterator<Cell>(std::cout, " "));
    std::cout << std::endl;
    std::cout << std::endl;

    auto CellFunction2 = [](const Cell & cell)
    {
        Cell tCell = cell * Cell{3, 3};
        return tCell;
    };

    std::pointer_to_unary_function<const Cell &, Cell> cellObject2(CellFunction2);
    std::vector<Cell> vector2{{101, 101}, {102, 102}, {103, 103}, {104, 104}, {105, 105}};
    std::vector<Cell> result2(vector1.size());
    std::transform(vector2.begin(), vector2.end(), result2.begin(), cellObject2);

    std::cout << "data:     ";
    std::copy(vector2.begin(), vector2.end(), std::ostream_iterator<Cell>(std::cout, " "));
    std::cout << std::endl;
    std::cout << "result:   ";
    std::copy(result2.begin(), result2.end(), std::ostream_iterator<Cell>(std::cout, " "));
    std::cout << std::endl;

    return 0;
}

输出

data:     {101,101} {102,102} {103,103} {104,104} {105,105}
result:   {202,202} {204,204} {206,206} {208,208} {210,210}

data:     {101,101} {102,102} {103,103} {104,104} {105,105}
result:   {303,303} {306,306} {309,309} {312,312} {315,315}

  • 7
    点赞
  • 8
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值