使用USceneCaptureComponent2D组件,ESceneCaptureSource::SCS_SceneDepth 获取场景深度,但是精度不够。,ESceneCaptureSource::SCS_DeviceDepth这个精度够,直接上代码
1 设置属性
USceneCaptureComponent2D* SceneCapture;
SceneCapture->CaptureSource = ESceneCaptureSource::SCS_DeviceDepth;
SceneCapture->TextureTarget->InitCustomFormat(SceneCapture->TextureTarget->SizeX, SceneCapture->TextureTarget->SizeY, PF_FloatRGBA, false);
SceneCapture->PostProcessBlendWeight = 0.0f;
SceneCapture->CaptureScene();
SceneCapture->TextureTarget->UpdateResourceImmediate(false);
2 获取深度
使用的SCS_DeviceDepth,如果用SCS_SceneDepth,直接取R,表示的场景中的实际距离
UTextureRenderTarget2D* RenderTarget = SceneCapture->TextureTarget;
TArray<FFloat16Color> PixelData;
RenderTarget->GameThread_GetRenderTargetResource()->ReadFloat16Pixels(PixelData);
int32 Width = RenderTarget->SizeX;
int32 Height = RenderTarget->SizeY;
TArray<float> SceneDepths;
SceneDepths.Reserve(Width * Height);
for (int32 i = 0; i < PixelData.Num(); ++i)
{
auto Pixel = PixelData[i];
float R = Pixel.R.GetFloat();
float G = Pixel.G.GetFloat();
float B = Pixel.B.GetFloat();
float Depth = R / 255.0f + G / 65025.0f + B / 16581375.0f;
SceneDepths.Add(Depth);
}
3 效果图