vtkAppendPolyData合并多个polydata

#include "vtkActor.h"
#include "vtkXMLPolyDataReader.h"
#include "vtkCutter.h"
#include "vtkPlane.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkPolyDataNormals.h"
#include "vtkProperty.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkStripper.h"
#include "vtkTriangleFilter.h"
#include "vtkSmartPointer.h"
#include "vtkInteractorStyleTrackballCamera.h"

#include "vtkConeSource.h"
int main()
{
	vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New();
	coneSource->SetCenter(0, 0, 0);
	coneSource->SetRadius(2);
	coneSource->SetHeight(10);
	coneSource->SetResolution(50);
	coneSource->Update();

	// second 
	vtkSmartPointer<vtkLineSource> line = vtkSmartPointer<vtkLineSource>::New();
	line->SetPoint1(1.0, 0, 0);
	line->SetPoint2(0, 1.0, 20);

	vtkSmartPointer<vtkTubeFilter> tube = vtkSmartPointer<vtkTubeFilter>::New();
	tube->SetInputConnection(line->GetOutputPort());
	tube->SetRadius(2);
	tube->SetNumberOfSides(50);
	tube->SetCapping(1);
	tube->Update();
	
	// combine two poly data
	vtkSmartPointer<vtkAppendPolyData> appendFilter =
		vtkSmartPointer<vtkAppendPolyData>::New();
	appendFilter->AddInputData(tube->GetOutput());
	appendFilter->AddInputData(coneSource->GetOutput());
	appendFilter->Update();
	// Remove any duplicate points.
	vtkSmartPointer<vtkCleanPolyData> cleanFilter =
		vtkSmartPointer<vtkCleanPolyData>::New();
	cleanFilter->SetInputConnection(appendFilter->GetOutputPort());
	cleanFilter->Update();
	//Create a mapper and actor
	vtkSmartPointer<vtkPolyDataMapper> appendmapper =
		vtkSmartPointer<vtkPolyDataMapper>::New();
	appendmapper->SetInputConnection(cleanFilter->GetOutputPort());

	vtkSmartPointer<vtkActor> appendactor =
		vtkSmartPointer<vtkActor>::New();
	appendactor->SetMapper(appendmapper);
	//Create a renderer, render window, and interactor
	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	//Add the actors to the scene
	renderer->AddActor(appendactor);
	renderer->SetBackground(.3, .2, .1); // Background color dark red

	//Render and interact
	renderWindow->Render();
	renderWindowInteractor->Start();


	return EXIT_SUCCESS;
}

 

 

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