class Diglett2:public Layer
{
public:
static Scene*createScene() ;
bool init()override;
void onEnter()override;
void onExit()override;
CREATE_FUNC(Diglett2);
};
#include "Diglett2.hpp"
#include "Diglett.hpp"
Scene*Diglett2::createScene()
{
auto scene=Scene::create();
auto layer=Diglett2::create();
scene->addChild(layer);
return scene;
}
bool Diglett2::init()
{
if (!Layer::init())
{
return false;
}
return true;
}
void Diglett2::onEnter()
{
Layer::onEnter();
}
void Diglett2::onExit()
{
Layer::onExit();
}