Unity Android版本,接入Google 登录、广告,Facebook 分享

Google 登录参考:

a.以下链接是Google 登录unity sdk 插件文档 直接导入即可
https://github.com/googlesamples/google-signin-unity/releases

b.以下是YouTube上参考视频,如果找不到可以在YouTube 上搜索‘firebase google sign in unity’
YouTube视频: https://www.youtube.com/watch?v=K-5ZtjCP3r8&t=505s
演示APK: https://www.dropbox.com/s/zo5zretv56w5mxz/signindemo.apk?dl=0
登录完整脚本:https://www.dropbox.com/s/qss2wk4v52d48j4/GoogleSignInDemo.cs?dl=0
完整项目:
https://www.dropbox.com/s/0fbg9lxchvhwe5j/Google%20Sign%20In%20Demo.zip?dl=0

c.以下是注意事项:
Google Clud中 凭证 里面有个 OAuth2.0客户端ID,需要有个Android客户端id ,web客户端无法再手机登录。如下图
地址:https://console.cloud.google.com/apis/credentials?project=mass-bf4f7
在这里插入图片描述

PPS:如果需要接入Firebase 支持多种登录,可以参考(b)项目,该视频里面包含如何使用

Google 广告接入参考:

a.地址
GoogleAdMob网址:
https://apps.admob.com/v2/apps/5239834645/overview?utm_source=internal&utm_medium=et&utm_campaign=helpcentrecontextualopt&utm_term=http%3A%2F%2Fgoo.gl%2F6Xkfcf&subid=ww-ww-et-amhelpv4&pli=1

Unity SDK 地址: https://developers.google.cn/admob/unity/quick-start

示例工程地址:
https://github.com/googleads/googleads-mobile-unity/tree/main/samples/HelloWorld
插件下载:如下图
在这里插入图片描述
下载之后直接导入,然后需要设置在GoogleAdMob中申请的应用id

b. 插件导入之后unity设置如下:
Assets > Google Mobile Ads > Settings之后出现如下图:

在这里插入图片描述
在这里插入图片描述

Facebook 分享参考:

a.参考地址:
Facebook Developers 地址:
https://developers.facebook.com/apps/3207754056132292/settings/basic/

参考地址:https://blog.csdn.net/NRatel/article/details/84241100

b.注意事项
调用分享之前需要初始化Facebook,如下图

在这里插入图片描述


代码:

using Google;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;

/// <summary>
/// Google 登录
/// 
/// </summary>
public class GoogleLoginInSDK : MonoBehaviour
{
   
    public string webClientId = "753894345350-pbqn5htaekhq8jcbctg6n5tgj55qvmd6.apps.googleusercontent.com";
    private GoogleSignInConfiguration configuration;

    // Start is called before the first frame update
    void Start()
    {
   
        configuration = new GoogleSignInConfiguration {
    WebClientId = webClientId, RequestEmail = true, RequestIdToken = true };
    }

    /// <summary>
    /// 登录
    /// </summary>
    public void SignInWithGoogle()
    {
   
        Debug.Log("Calling SignIn");

        GoogleSignIn.Configuration = configuration;
        GoogleSignIn.Configuration.UseGameSignIn = false;
        GoogleSignIn.Configuration.RequestIdToken = true;

        GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnAuthenticationFinished);
    }

    internal void OnAuthenticationFinished(Task<GoogleSignInUser> task)
    {
   
        // if it failed, then show the error. Else continue with firebase.
        Debug.Log("OnAuthenticationFinished:1" + (task.IsFaulted) + "  " + task.IsCanceled);
        if (task.IsFaulted)
        {
   

            Debug.LogError(task.Exception.Message);

            using (IEnumerator<Exception> enumerator = task.Exception.InnerExceptions.GetEnumerator())
            {
   
                var _bo = enumerator.MoveNext();
                if (_bo)
                {
   
                    GoogleSignIn.SignInException error = (GoogleSignIn.SignInException)enumerator.Current;
                }
                else
                {
   
                    Debug.Log("Got Unexpected Exception?!?" + task.Exception);
                }
            }
        }
        else if (task.IsCanceled)
        {
   

            Debug.Log("Canceled");
        }
        else
        {
   
            Debug.Log("Welcome: " + task.Result.DisplayName + "!");
            Debug.Log("Email = " + task.Result.Email);
            Debug.Log("Google ID Token = " + task.Result.IdToken);
            Debug.Log("Email = " + task.Result.Email);
            Debug.Log(task.Result.IdToken);
        }
    }


    /// <summary>
    /// 登出
    /// </summary>
    public void SignOutFromGoogle()
    {
   
        Debug.Log("Calling SignOut");
        GoogleSignIn.DefaultInstance.SignOut();
    }
}

using UnityEngine.Events;
using UnityEngine;
using GoogleMobileAds.Api;
using GoogleMobileAds.Common;
using UnityEngine.UI;
using System;
using System.Collections.Generic;

public class GoogleAdMobSDK : MonoBehaviour
{
   
    public Text infoText;

    #region

#if UNITY_IPHONE

    /// <summary>
    /// 开屏广告
    /// </summary>
    private readonly string AppOpenAdID = "ca-app-pub-3940256099942544/5662855259";
    /// <summary>
    /// 横幅广告
    /// </summary>
    private readonly string BannerAdID = "ca-app-pub-3940256099942544/2934735716";
    /// <summary>
    /// 插页式广告
    /// </summary>
    private readonly string InterstitialAdID = "ca-app-pub-3940256099942544/4411468910";
    /// <summary>
    /// 激励广告
    /// </summary>
    private readonly string RewardedAdID = "ca-app-pub-3940256099942544/1712485313";
    /// <summary>
    /// 插页式激励广告
    /// </summary>
    private readonly string RewardedInterstitialAdID = "ca-app-pub-3940256099942544/6978759866";
    /// <summary>
    /// 原生广告
    /// </summary>
    private readonly string NativeAdID = "ca-app-pub-3940256099942544/3986624511";

#elif UNITY_ANDROID

    /// <summary>
    /// 开屏广告
    /// </summary>
    private readonly string AppOpenAdID = "ca-app-pub-3940256099942544/3419835294";
    /// <summary>
    /// 横幅广告
    /// </summary>
    private readonly string BannerAdID = "ca-app-pub-3940256099942544/6300978111";
    /// <summary>
    /// 插页式广告
    /// </summary>
    private readonly string InterstitialAdID = "ca-app-pub-3940256099942544/1033173712";
    /// <summary>
    /// 激励广告
    /// </summary>
    private readonly string RewardedAdID = "ca-app-pub-3940256099942544/5224354917";
    /// <summary>
    /// 插页式激励广告
    /// </summary>
    private readonly string RewardedInterstitialAdID = "ca-app-pub-3940256099942544/5354046379";
    /// <summary>
    /// 原生广告
    /// </summary>
    private readonly string NativeAdID = "ca-app-pub-3940256099942544/2247696110";

#endif



    #endregion


    private readonly TimeSpan APPOPEN_TIMEOUT = TimeSpan.FromHours(4);
    private DateTime appOpenExpireTime;
    private AppOpenAd appOpenAd;
    private BannerView bannerView;
    private InterstitialAd interstitialAd;
    private RewardedAd rewardedAd;
    private RewardedInterstitialAd rewardedInterstitialAd;
    private float deltaTime;
    private bool isShowingAppOpenAd;
    public UnityEvent OnAdLoadedEvent;
    public UnityEvent OnAdFailedToLoadEvent;
    public UnityEvent OnAdOpeningEvent;
    public UnityEvent OnAdFailedToShowEvent;
    public UnityEvent OnUserEarnedRewardEvent;
    public UnityEvent OnAdClosedEvent;
    public bool showFpsMeter = true;



    #region UNITY MONOBEHAVIOR METHODS

    public void Start()
    {
   
        MobileAds.SetiOSAppPauseOnBackground(true);

        List<String> deviceIds = new List<String>() {
    AdRequest.TestDeviceSimulator };

        // 添加一些测试设备 ID(替换为您自己的设备 ID)。
#if 
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