Google后台连接:
https://play.google.com/apps/publish/?account=4671074791115672368#AppListPlace
Google后台设置:
首先在后台创建一个自己的应用:
需要把后面打勾的全部设置为绿色才可以发布
第一应用版本选择一个版本
点击管理,创建版本
拖入一个Apk(可以打开一个新Unity项目,打包时这个Apk包要设置它的签名Player Settings=>Publishing Settings)让后填写其他内容,保存
商品详情,根据上面的要求将图片加入其中
选择游戏类型,保存
定价和分发范围,选择自己的应用付费或免费,向下填一些选择问题
在上传APK后要记得勾选上着三个按钮
上传完APK,在发布之前,游戏内的物品一定要设置
点击“应用内商品”
点击创建受管理的商品
点击添加价格
设置完后就可以发布了,点击应用版本=>点击项目上有修改版本=>点击右下角的查看=>发布
发布完成后,在版本管理=>应用版本 点击管理测试人员有一个加入测试的网址 打开连接加入一下
到这Google后台基本设置好了
Unity设置
打开Unity点击Window=>Services 或Ctrl+0
Google后台密钥在 开发工具=> 服务与API
如果输入进去说格式不对或者无效先看看是不是有空格,还是不行的话
点击ALL Import
选择商品:
点击编辑脚本:
将代码全部替换
#if UNITY_PURCHASING
using UnityEngine.Events;
using UnityEngine.UI;
using System.IO;
using System.Collections.Generic;
namespace UnityEngine.Purchasing
{
[RequireComponent(typeof(Button))]
[AddComponentMenu(“Unity IAP/IAP Button”)]
[HelpURL(“https://docs.unity3d.com/Manual/UnityIAP.html”)]
public class IAPButton : MonoBehaviour
{
public enum ButtonType
{
Purchase,
Restore
}
[System.Serializable]
public class OnPurchaseCompletedEvent : UnityEvent<Product>
{
};
[System.Serializable]
public class OnPurchaseFailedEvent : UnityEvent<Product, PurchaseFailureReason>
{
};
[HideInInspector]
public string productId;
[Tooltip("The type of this button, can be either a purchase or a restore button")]
public ButtonType buttonType = ButtonType.Purchase;
[Tooltip("Consume the product immediately after a successful purchase")]
public bool consumePurchase = true;
[Tooltip("Event fired after a successful purchase of this product")]
public OnPurchaseCompletedEvent onPurchaseComplete;
[Tooltip("Event fired after a failed purchase of this product")]
public OnPurchaseFailedEvent onPurchaseFailed;
[Tooltip("[Optional] Displays the localized title from the app store")]
public Text titleText;
[Tooltip("[Optional] Displays the localized description from the app store")]
public Text descriptionText;
[Tooltip("[Optional] Displays the localized price from the app store")]
public Text priceText;
//用于验证是否可购买
private bool ISGoogle = true;
void Start()
{
Button button = GetComponent<Button>();
if (buttonType == ButtonType.Purchase)
{
if (button)
{
button.onClick.AddListener(PurchaseProduct);
}
if (string.IsNullOrEmpty(productId))
{
Debug.LogError("IAPButton productId is empty");
}
if (!CodelessIAPStoreListener.Instance.HasProductInCatalog(productId))
{
Debug.LogWarning("The product catalog has no product with the ID \"" + productId + "\"");
}
}
else if (buttonType == ButtonType.Restore)
{
if (button)
{
button.onClick.AddListener(Restore);
}
}
}
void OnEnable()
{
if (buttonType == ButtonType.Purchase)
{
CodelessIAPStoreListener.Instance.AddButton(this);
if (CodelessIAPStoreListener.initializationComplete) {
UpdateText();
}
}
}
void OnDisable()
{
if (buttonType == ButtonType.Purchase)
{
CodelessIAPStoreListener.Instance.RemoveButton(this);
}
}
void PurchaseProduct()
{
if (buttonType == ButtonType.Purchase && ISGoogle == true )
{
Debug.Log("IAPButton.PurchaseProduct() with product ID: " + productId);
Product product = CodelessIAPStoreListener.Instance.GetProduct(productId);
ISGoogle = false;
if (product != null)
{
Debug.LogFormat("product recipt:{0}", product.receipt);
Debug.LogFormat("Purchasing product asychronously productyType is:{0}", product.definition.type.ToString());
CodelessIAPStoreListener.Instance.InitiatePurchase(productId);
}
}
}
void Restore()
{
if (buttonType == ButtonType.Restore)
{
if (Application.platform == RuntimePlatform.WSAPlayerX86 ||
Application.platform == RuntimePlatform.WSAPlayerX64 ||
Application.platform == RuntimePlatform.WSAPlayerARM)
{
CodelessIAPStoreListener.Instance.ExtensionProvider.GetExtension<IMicrosoftExtensions>()
.RestoreTransactions();
}
else if (Application.platform == RuntimePlatform.IPhonePlayer ||
Application.platform == RuntimePlatform.OSXPlayer ||
Application.platform == RuntimePlatform.tvOS)
{
CodelessIAPStoreListener.Instance.ExtensionProvider.GetExtension<IAppleExtensions>()
.RestoreTransactions(OnTransactionsRestored);
}
else if (Application.platform == RuntimePlatform.Android &&
StandardPurchasingModule.Instance().appStore == AppStore.SamsungApps)
{
CodelessIAPStoreListener.Instance.ExtensionProvider.GetExtension<ISamsungAppsExtensions>()
.RestoreTransactions(OnTransactionsRestored);
}
else if (Application.platform == RuntimePlatform.Android &&
StandardPurchasingModule.Instance().appStore == AppStore.CloudMoolah)
{
CodelessIAPStoreListener.Instance.ExtensionProvider.GetExtension<IMoolahExtension>()
.RestoreTransactionID((restoreTransactionIDState) =>
{
OnTransactionsRestored(
restoreTransactionIDState != RestoreTransactionIDState.RestoreFailed &&
restoreTransactionIDState != RestoreTransactionIDState.NotKnown);
});
}
else
{
Debug.LogWarning(Application.platform.ToString() +
" is not a supported platform for the Codeless IAP restore button");
}
}
}
void OnTransactionsRestored(bool success)
{
Debug.Log("Transactions restored: " + success);
}
/**
* Invoked to process a purchase of the product associated with this button
*/
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e)
{
Debug.Log(string.Format("IAPButton.ProcessPurchase(PurchaseEventArgs {0} - {1})", e,
e.purchasedProduct.definition.id));
ISGoogle = true;
onPurchaseComplete.Invoke(e.purchasedProduct);
//json解析
var wrapper = (Dictionary<string, object>)MiniJson.JsonDecode(purchasedProduct.receipt);
var store = (string)wrapper["Store"];
var payload = (string)wrapper["Payload"];
var gpDetails = (Dictionary<string, object>)MiniJson.JsonDecode(payload);
var gpJson = (string)gpDetails["json"];
var gpSig = (string)gpDetails["signature"];
return (consumePurchase) ? PurchaseProcessingResult.Complete : PurchaseProcessingResult.Pending;
}
/**
* Invoked on a failed purchase of the product associated with this button
*/
public void OnPurchaseFailed(Product product, PurchaseFailureReason reason)
{
Debug.Log(string.Format("IAPButton.OnPurchaseFailed(Product {0}, PurchaseFailureReason {1})", product,
reason));
onPurchaseFailed.Invoke(product, reason);
ISGoogle = true;
}
internal void UpdateText()
{
var product = CodelessIAPStoreListener.Instance.GetProduct(productId);
if (product != null)
{
if (titleText != null)
{
titleText.text = product.metadata.localizedTitle;
}
if (descriptionText != null)
{
descriptionText.text = product.metadata.localizedDescription;
}
if (priceText != null)
{
priceText.text = product.metadata.localizedPriceString;
}
}
}
}
}
#endif
出现支付页面证明sdk接入成功
注意:如果有报错-1002,就是测试机的问题,在设置里面把Google商店和谷歌的所有产品的 允许应用弹出窗口 的权限打开,在测试就会出来支付窗口了
注意:如果内购无法购买并且报错没有初始化,但是初始化逻辑能走通,可能是测试机的google账号的问题,把测试机上的google账号全部移除,在重新登录就好了,就可以了
注意:测试机一定要翻墙,一定支持Google四件套