public class ScreenRay : MonoBehaviour
{
List<Transform> dic = new List<Transform>();//用来存储点击过的对象
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
//鼠标左键点击
if (Input.GetButtonDown("Fire1"))
{
this.ScrRay();
}
//移动点击过的对象(List<>)
for (int i = 0; i < dic.Count; i++)
{
Move(dic[i]);
}
}
private void ScrRay()
{
//创建摄像机到鼠标位置的射线检测
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);