#import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import Alien
from game_stats import GameStats as GS
def run_game():
"""初始化游戏并创建一个屏幕对象"""
pygame.init()
# 创建 Setting类的对象
ai_settings = Settings()
# 通过对象调用设置类的屏幕宽度和高度属性
screen = pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一个用于存储游戏统计信息的实例
stats = GS(ai_settings)
# 创建一艘飞船
ship = Ship(ai_settings,screen)
# 创建一个用于存储子弹的编组
bullets = Group()
# 创建一个外星人实例
alien = Alien(ai_settings,screen)
# 创建一个外星人编组
aliens = Group()
# 创建外星人群
gf.creet_fleet(ai_settings,screen,ship,aliens)
# 开始游戏的主循环
while True:
# 监控键盘和鼠标事件
#gf.check_events(ship)
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
bullets.update()
gf.update_bullets(ai_settings,screen,ship,aliens,bullets)
gf.update_aliens(ai_settings,stats,screen,ship,aliens,bullets)
# 每次循环时都重绘屏幕
gf.update_screen(ai_settings, screen, ship,aliens,bullets)
run_game()