Unity 按钮音效管理【悬浮和按下】

删除按钮上的Buton组件,在按钮上挂载以下两个脚本

using UnityEngine.EventSystems;
using UnityEngine.UI;

namespace MT_Button
{
    public class M_ButtonWithSound : Button
    {
        private bool pointerWasUp;

        private M_ButtonSounds buttonSounds;

        protected override void Awake()
        {
            base.Awake();
            buttonSounds = GetComponent<M_ButtonSounds>();
        }

        public override void OnPointerClick(PointerEventData eventData)
        {
            if (buttonSounds != null)
            {
                buttonSounds.PlayPressedSound();
            }

            base.OnPointerClick(eventData);
        }

        public override void OnPointerUp(PointerEventData eventData)
        {
            pointerWasUp = true;
            base.OnPointerUp(eventData);
        }

        public override void OnPointerEnter(PointerEventData eventData)
        {
            if (pointerWasUp)
            {
                pointerWasUp = false;
                base.OnPointerEnter(eventData);
            }
            else
            {
                if (buttonSounds != null)
                {
                    buttonSounds.PlayHoverSound();
                }

                base.OnPointerEnter(eventData);
            }
        }

        public override void OnPointerExit(PointerEventData eventData)
        {
            pointerWasUp = false;
            base.OnPointerExit(eventData);
        }
    }
}
using UnityEngine;

namespace MT_Button
{
    [RequireComponent(typeof(AudioSource))]
    public class M_ButtonSounds : MonoBehaviour
    {
        /// <summary>
        /// 悬浮时音效
        /// </summary>
        public AudioClip hoverSound;
        /// <summary>
        /// 按下时音效
        /// </summary>
        public AudioClip pressedSound;
        private AudioSource audioSource;

        private void Awake()
        {
            audioSource = GetComponent<AudioSource>();
        }

        public void PlayPressedSound()
        {
            audioSource.clip = pressedSound;
            audioSource.Play();
        }

        public void PlayHoverSound()
        {
            audioSource.clip = hoverSound;
            audioSource.Play();
        }
    }
}
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