如下代码,放到对应按钮就能实现。
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class SetButtom : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
public Animator ImageAnim;
public Button Button;
//鼠标进入
public void OnPointerEnter(PointerEventData eventData)
{
ImageAnim.SetBool("isSelected", true);
//做什么事都行
}
//鼠标离开
public void OnPointerExit(PointerEventData eventData)
{
ImageAnim.SetBool("isSelected", false);
//做什么事都行
}
}