using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ZhiShiKuUIChange : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
private Image image;
public Sprite[] sprites;
void Start()
{
image = GetComponent<Image>();
}
public void OnPointerEnter(PointerEventData eventData)
{
image.sprite = sprites[0];
}
public void OnPointerExit(PointerEventData eventData)
{
image.sprite = sprites[1];
}
}
Unity Button按钮实现鼠标移入移出触发相应事件
最新推荐文章于 2024-03-08 21:51:17 发布