使用protobuf通信unity客户端和服务器

1.客户端代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Login : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Network.NetClient.Instance.Init("127.0.0.1", 8000);//ip 和端口
        Network.NetClient.Instance.Connect();//链接

        SkillBridge.Message.NetMessage msg = new SkillBridge.Message.NetMessage();
        msg.Request = new SkillBridge.Message.NetMessageRequest();//初始化请求
        msg.Request.firstRequest = new SkillBridge.Message.FirstTestRequest();//初始化请求结构体
        msg.Request.firstRequest.Helloworld = "hello world";
        Network.NetClient.Instance.SendMessage(msg);//发送消息
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}

2.服务器代码

1.服务代码

using Common;
using Network;
using SkillBridge.Message;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameServer.Services
{
    class HelloWorldService:Singleton<HelloWorldService>
    {
        public void Init()
        {

        }

        public void Start()
        {
            MessageDistributer<NetConnection<NetSession>>.Instance.Subscribe<FirstTestRequest>(this.OnFirstTestRequest);

        }

        public void Stop()
        {
                
        }

        void OnFirstTestRequest(NetConnection<NetSession> sender,FirstTestRequest request)
        {
            Log.InfoFormat("OnFirstTestRequest: HelloWorld:{0}", request.Helloworld);
        }
    }
}

2.修改PROTO,使用PROTOBU工具进行生成.cs消息协议文件。
3.服务器主程序初始化并启动设定服务

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using GameServer.Network;
using System.Configuration;

using System.Threading;

using Network;
using GameServer.Services;
//using GameServer.Managers;
namespace GameServer
{
    class GameServer
    {
        NetService network;
        Thread thread;
        bool running = false;
        public bool Init()
        {
            int Port = Properties.Settings.Default.ServerPort;
            network = new NetService();
            network.Init(Port);
            HelloWorldService.Instance.Init();
            thread = new Thread(new ThreadStart(this.Update));

            return true;
        }

        public void Start()
        {
            network.Start();
            HelloWorldService.Instance.Start();
            running = true;
            thread.Start();
        }


        public void Stop()
        {
            running = false;
            thread.Join();
            network.Stop();
        }

        public void Update()
        {
           
            while (running)
            {
                Time.Tick();
                Thread.Sleep(100);
                //Console.WriteLine("{0} {1} {2} {3} {4}", Time.deltaTime, Time.frameCount, Time.ticks, Time.time, Time.realtimeSinceStartup);
               
            }
        }
    }
}

在这里插入图片描述

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