#coding=utf-8
import pygame
from pygame.locals import *
'''
5. 实现玩家飞机发射子弹
接下来要做的任务:
1. 实现飞机在你想要的位置显示
2. 实现按键控制飞机移动
3. 实现按下空格键的时候,显示一颗子弹
'''
class HeroPlane(object):
def __init__(self,screen):
#设置飞机默认的位置
self.x = 150
self.y = 480
#设置要显示内容的窗口
self.screen = screen
self.imageName = "hero0.png"
self.image = pygame.image.load(self.imageName).convert()
#用来存储英雄飞机发射的所有子弹
self.bulletList = []
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bulletList:
bullet.display()#显示一个子弹的位置
bullet.move()#让这个子弹进行移动,下次再显示的时候就会看到子弹在修改后的位置
def moveLeft(self):
self.x -= 10
def moveRight(self):
self.x += 10
def moveUp(self):
self.y -= 10
def moveDown(self):
self.y += 10
def sheBullet(self):
newBullet = Bullet(self.x, self.y, self.screen)
self.bulletList.append(newBullet)
class Bullet(object):
def __init__(self,x,y,screen):
self.x = x+20
self.y = y-20
self.screen = screen
self.image = pygame.image.load("bullet.png").convert()
def move(self):
self.y -= 5
def display(self):
self.screen.blit(self.image,(self.x,self.y))
def key_control(heroPlane):
#判断是否是点击了退出按钮
for event in pygame.event.get():
# print(event.type)
if event.type == QUIT:
print("exit")
exit()
elif event.type == KEYDOWN:
if event.key == K_a or event.key == K_LEFT:
print('left')
heroPlane.moveLeft()
#控制飞机让其向左移动
elif event.key == K_d or event.key == K_RIGHT:
print('right')
heroPlane.moveRight()
elif event.key == K_w or event.key == K_UP:
print('up')
# 控制飞机让其向上移动
heroPlane.moveUp()
elif event.key == K_s or event.key == K_DOWN:
print('down')
# 控制飞机让其向下移动
heroPlane.moveDown()
elif event.key == K_SPACE:
print('space')
heroPlane.sheBullet()
def main():
#1. 创建一个窗口,用来显示内容
screen = pygame.display.set_mode((400,654),0,32)
#2. 创建一个和窗口大小的图片,用来充当背景
background = pygame.image.load("background.png").convert()
#3. 创建一个飞机对象
heroPlane = HeroPlane(screen)
#3. 把背景图片放到窗口中显示
while True:
screen.blit(background,(0,0))
heroPlane.display()
key_control(heroPlane)
pygame.display.update()
if __name__ == "__main__":
main()
运行程序,结果如下:
space
left
space
right
space
space