using UnityEngine.UI; //追加
//[RequireComponent(typeof (GUITexture))]
[RequireComponent(typeof(Image))] //改
using UnityEngine.UI; //追加
namespace UnityStandardAssets.Utility
{
public class SimpleActivatorMenu : MonoBehaviour
{
// An incredibly simple menu which, when given references
// to gameobjects in the scene
//public GUIText camSwitchButton;
public Text camSwitchButton; //改
public GameObject[] objects;
private int m_CurrentActiveObject;