Canvas
1.基本语法
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title></title>
<script>
function draw(){
var one = document.getElementById('one');
if(one.getContext){
var one1 = one.getContext('2d');
//one1.fillStyle="rgb(200,0,0)";//设置canvas的填充颜色
//one1.fillRect(10,10,55,50);//设置canvas的起始坐标以及宽高(x轴,y轴,宽,高)
//one1.fillStyle="rgba(0,0,200,0.5)";
//one1.fillRect(30,30,55,50);
//one1.clearRect(30,30,55,50);//清除制定矩形区域,变为透明
//生成一个矩形中间为白色的框
one1.fillRect(50,50,100,100);
one1.clearRect(70,70,60,60);
one1.strokeRect(75,75,50,50);//生成边框
//fillRect生成的形状自动填充颜色,strokeRect生成的是边框
}
}
</script>
</head>
<body onload="draw()">
<canvas id="one" width="200px" height="200px" ></canvas>
</body>
</html>
2.路径
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<script>
function go(){
var v = document.getElementById('two');
if(v.getContext){
//生成一个三角形
var vv = v.getContext('2d');
/*vv.beginPath();//新建一条路径
vv.moveTo(25,25);//第一条命令构建,初始位置
vv.lineTo(100,75);
vv.lineTo(100,25);
vv.lineTo(25,25);
vv.fill();//给图形填充颜色
vv.closePath();//闭合路径之后图形绘制命令重新指向到上下文中
vv.stroke();//使用边框构建图形*/
vv.beginPath();
vv.arc(75,75,50,0,Math.PI*2,true);//绘制
vv.moveTo(110,75);
vv.arc(75,75,35,0,Math.PI,false);//口(顺时针)
vv.moveTo(65,65);
vv.arc(60,65,5,0,Math.PI*2,true);//左眼
vv.moveTo(95,65);
vv.arc(90,65,5,0,Math.PI*2,true);//右眼(x,y,半径,开始点,结束点(一般是math.pi),true(逆时针)/false(顺时针))
vv.stroke();
//vv.arcTo(60,70,70,80,30);//以一个点画一个圆弧,结束后连接另一个点
// vv.stroke();
}
}
</script>
</head>
<body onload="go()">
<canvas id="two" width="500px" height="500px"></canvas>
</body>
</html>
3.二次贝塞尔曲线和三次贝塞尔曲线
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<script>
function go(){
var tt = document.getElementById('three');
if(tt.getContext){
var t = tt.getContext('2d');
t.beginPath();
//二次拉塞尔曲线8
/*t.moveTo(75,25);
t.quadraticCurveTo(25,25,25,62.5);
t.quadraticCurveTo(25,100,50,100)
t.quadraticCurveTo(50,120,30,125);
t.quadraticCurveTo(60,120,65,100);
t.quadraticCurveTo(125,100,125,62.5);
t.quadraticCurveTo(125,25,75,25);
t.stroke();*/
//三次贝塞尔曲线 生成黑心
t.moveTo(75,40);
t.bezierCurveTo(75,37,70,25,50,25);
t.bezierCurveTo(20,25,20,62.5,20,62.5);
t.bezierCurveTo(20,80,40,102,75,120);
t.bezierCurveTo(110,102,130,80,130,62.5);
t.bezierCurveTo(130,62.5,130,25,100,25);
t.bezierCurveTo(85,25,75,37,75,40);
t.fill();
}
}
</script>
</head>
<body onload="go()">
<canvas id="three" width="400px" height="400px"></canvas>
</body>
</html>